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A jam submission

Samurai: The last standView game page

Submitted by Horseee — 3 days, 20 hours before the deadline
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Samurai: The last stand's itch.io page

Team members and roles
Horseee, Developer

How did you interpret the themes?
The game connects to the theme genre collision as the game combined two genres which are Samurai combat+Roguelike

What are you entering?

Game only

Engine and tools used?
This entire game was made using claude ai

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

It was fun to fight.

Submitted

I like how simple the game looks like. And it is pretty challenging too. One thing that i want to change is how the upgrade UI move up and down (because it is anchored to center, better if anchored to top). And maybe add parry, lol! 

Submitted

I like the lone-samurai atmosphere and the region-based progression. The dash and meditation prompts were useful in the opening village. A compact controls panel covering movement, attacks, and blocking together would make the first fight easier to get into. It would also help to make nearby enemies more obvious in the opening area. A promising foundation for a samurai action game!

Submitted

I really like this game! It has a lot of potential, and I’d love to see how you develop it further. Keep up the great work!

Has potential, would have liked more enemies at the beginning.

Developer

Actually the first one was a tutorial, but I changed it because it was too boring as a tutorial 

Submitted

Gameplay / Core Idea: ⭐⭐⭐⭐

 Creativity / Theme Interpretation: ⭐⭐⭐⭐

 Polish / Presentation: ⭐⭐⭐

 Technical Execution: ⭐⭐⭐⭐ — low 4 for me

 Scope / Completion: ⭐⭐⭐⭐

Pretty nice game :) The gameplay idea works well and I had fun with it. Id give the core gameplay a 4/5.

The presentation needs some more work though. My biggest thing was the lack of hurt animations and feedback. When something gets hit it kinda just happens and I dont really feel the impact. Even a small animation or effect would make the combat feel much better.

Visually its okay and everything works but it could definitely use another polish pass. Technical side is somewhere between 3 and 4 for me.

Still a good game and theres a solid idea here. With some more animations and feedback I think it could feel WAY better.

If you get some time please try my game too :) Id really appreciate a rating and some honest feedback!

Developer

Thank you for your feedback, I will try to implement this in this game as well as my future games