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Samurai: The last stand's itch.io pageTeam members and roles
Horseee, Developer
How did you interpret the themes?
The game connects to the theme genre collision as the game combined two genres which are Samurai combat+Roguelike
What are you entering?
Game only
Engine and tools used?
This entire game was made using claude ai
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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Comments
It was fun to fight.
I like how simple the game looks like. And it is pretty challenging too. One thing that i want to change is how the upgrade UI move up and down (because it is anchored to center, better if anchored to top). And maybe add parry, lol!
I like the lone-samurai atmosphere and the region-based progression. The dash and meditation prompts were useful in the opening village. A compact controls panel covering movement, attacks, and blocking together would make the first fight easier to get into. It would also help to make nearby enemies more obvious in the opening area. A promising foundation for a samurai action game!
I really like this game! It has a lot of potential, and I’d love to see how you develop it further. Keep up the great work!
Has potential, would have liked more enemies at the beginning.
Actually the first one was a tutorial, but I changed it because it was too boring as a tutorial
Gameplay / Core Idea: ⭐⭐⭐⭐
Creativity / Theme Interpretation: ⭐⭐⭐⭐
Polish / Presentation: ⭐⭐⭐
Technical Execution: ⭐⭐⭐⭐ — low 4 for me
Scope / Completion: ⭐⭐⭐⭐
Pretty nice game :) The gameplay idea works well and I had fun with it. Id give the core gameplay a 4/5.
The presentation needs some more work though. My biggest thing was the lack of hurt animations and feedback. When something gets hit it kinda just happens and I dont really feel the impact. Even a small animation or effect would make the combat feel much better.
Visually its okay and everything works but it could definitely use another polish pass. Technical side is somewhere between 3 and 4 for me.
Still a good game and theres a solid idea here. With some more animations and feedback I think it could feel WAY better.
If you get some time please try my game too :) Id really appreciate a rating and some honest feedback!
Thank you for your feedback, I will try to implement this in this game as well as my future games