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(1 edit)

Hey! Thanks for reaching out — yes, the programmer position is still open. I appreciate the honesty about Unity. C++ and SDL experience is a good base.

The project is a 2D roguelite platformer with room-based progression. Think Dead Cells for run structure and Isaac for room events. Combat is more about dodging enemies and projectiles while your chainball pets bounce off walls and hit enemies for you — less direct fighting, more positioning and timing.

First step: a small demo — one level, one character, one chainball pet. If you're up for it, add me on Discord: bobbotopon. We can talk more there.

Dm'd you