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A jam submission

Monsters Inc.View game page

Submitted by whenommm — 17 hours, 4 minutes before the deadline
Rated by 16 people so far
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Monsters Inc.'s itch.io page

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Team members and roles
whenommm - Solo

How did you interpret the themes?
My game connects the classic puzzle and sokoban genres making it a apt blend of both.

What are you entering?

Game only

Engine and tools used?
Unity and Claude code, some free assets from kenney and unity asset store

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

I really think this is a very very good game, but as a GAME. I dont really think this fits the jam theme so, i will give high ratings everywhere except the theme interpretation.

Submitted

Yeah, atp just release it as an official release on Steam; game too peak. Also, I didn't realize how stupid I was until I played this.

Submitted

I cannot pass the tenth puzzle lol. This looks so finished and polished. The puzzle is so well thought too. In the future, maybe the balls can be replaced by real monsters mesh. 

I like the sfx the most. Also there is no music in this but that is so okay with this type of game. Very good submission indeed. I enjoyed playing it.

Developer (1 edit)

 the balls were supposed to be actual monsters i had the assets ready but i got diagnosed with typhoid during the last few days of the jam so a lot of things i had to rush, the tenth puzzle is intentionally very hard :) thanks!

Submitted(+1)

The Monster Watch panel is such a good call. Seeing every creep's turn up front made shoving that box onto the outlet at just the right moment feel like a real plan, and the laser firing straight through the wall was a lovely surprise.

Developer

hehe thanks