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I really like puzzle games so playing through this one was fun. Usually in puzzle games like these, each series of levels starts with a puzzle mechanic in it's most basic form and then slowly escalates the difficulty. I feel like I had a little trouble figuring out the mechanics (e.g. how the enemies move) because I felt like the difficulty escalated a bit too quickly and the levels were pretty open ended from the beginning. But no worries, I made it through ^^ Managing a level was really satisfying and the visual style is on point! The interactions feel crunchy and tactile. Nice one!

(+1)

Yes, my initial plan was to introduce the mechanics slowly, but I couldn’t quite achieve that. I thought I wouldn’t get in the echo chamber in 3 days, was I wrong! I worried that it would be too easy and thought I needed even harder levels, while adding a few in-between levels would do the trick. Knowing the answers to the puzzles really disturbs the perception of difficulty.

About the art, I’m not an artist by any means, so I picked the most basic one I could (two colors and low resolution) and mostly played my strengths, that is making spaghetti code.

Thanks for playing the game and the jam!