I really like puzzle games so playing through this one was fun. Usually in puzzle games like these, each series of levels starts with a puzzle mechanic in it's most basic form and then slowly escalates the difficulty. I feel like I had a little trouble figuring out the mechanics (e.g. how the enemies move) because I felt like the difficulty escalated a bit too quickly and the levels were pretty open ended from the beginning. But no worries, I made it through ^^ Managing a level was really satisfying and the visual style is on point! The interactions feel crunchy and tactile. Nice one!
Viewing post in THE PEACH SPROUT jam comments
Yes, my initial plan was to introduce the mechanics slowly, but I couldnāt quite achieve that. I thought I wouldnāt get in the echo chamber in 3 days, was I wrong! I worried that it would be too easy and thought I needed even harder levels, while adding a few in-between levels would do the trick. Knowing the answers to the puzzles really disturbs the perception of difficulty.
About the art, Iām not an artist by any means, so I picked the most basic one I could (two colors and low resolution) and mostly played my strengths, that is making spaghetti code.
Thanks for playing the game and the jam!