Yes, my initial plan was to introduce the mechanics slowly, but I couldn’t quite achieve that. I thought I wouldn’t get in the echo chamber in 3 days, was I wrong! I worried that it would be too easy and thought I needed even harder levels, while adding a few in-between levels would do the trick. Knowing the answers to the puzzles really disturbs the perception of difficulty.
About the art, I’m not an artist by any means, so I picked the most basic one I could (two colors and low resolution) and mostly played my strengths, that is making spaghetti code.
Thanks for playing the game and the jam!