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(4 edits) (+1)

OK I love bass guitar and the concept of a "bass off". Audio wise, it has me wondering if it's possible to implement within the Game Boy audio limitations. I think maybe, by using wave channel via sample playback or with some kind of initial pitch sweep to create a "pick" transient. LSDJ has all kinds of wave channel tools that could potentially shape it into a bass guitar, probably involving the low pass filter. Some of the drums/hats sound lightly bitcrushed, and LSDJ is definitely capable of reproducing something close to how these sound.

Rhythm game is pretty fun, gets decently challenging by the end. And I'm sure game jam time limitations played a role, but I wonder would it have been more fun if it followed the syncopation of the music (pretty much just in the final stage). I played twice, first time just followed the visuals and second time I instinctively tried to input with the syncopation. What do you think? I can see reasons for and against.

It's possible to cheese by spamming directional inputs, since there's no penalty for wrong inputs. No big deal in a game jam. Maybe that can help someone who wants to see the ending but isn't great at rhythm games.

I LOVE the sprite art. There's so much personality. Restrained use of dithering worked well.

Like someone else, I also mashed my way past the ending screen message, so I played again to check it out. Might've been cool if the guarded treasure was a memento or message from Dad. 

All in all, a great jam game. Pun unavoidable.

(+1)

You can definitely create an imitation of it! Waveforms is generally used for guitars as you say and the noise channel was obviously great for drums. It never ends up with the same fidelity mind you - that would be a lot to ask! Personally I just didn't have the time to translate it (I find composition is much quicker live!).

Yeah I hear you on the syncopation! I could definitely have gone that way. In the end I decided to largely focus on making key patterns that are visually easy to grasp and satisfying shapes to play. I think with a longer game and more sessions you'd lean more into a musical approach since the player is learning as they go. That approach would definitely make it more fun for a musician - but maybe less accessible for a shorter game? 

Yeah that's precisely why I left the spam option there (it also made it easy easier to test!). Rhythm games aren't everyone's cup of tea. 

Thank you for noticing the dithering! I took a minute to find the right balance but I'm pretty happy with how it came together. 

Ah that would have been a cool ending. But then again, Dad never caught it! I had hoped to make the ending have some kind of unspoken catharsis - I tried to capture the feeling of finding a belated connection with a parent's misunderstood dream after they'd passed.

Thanks a bunch for playing - and for the detailed feedback! I'm glad you enjoyed it enough to play twice ❤️