OK I love bass guitar and the concept of a "bass off". Audio wise, it has me wondering if it's possible to implement within the Game Boy audio limitations. I think maybe, by using wave channel via sample playback or with some kind of initial pitch sweep to create a "pick" transient. LSDJ has all kinds of wave channel tools that could potentially shape it into a bass guitar, probably involving the low pass filter. Some of the drums/hats sound lightly bitcrushed, and LSDJ is definitely capable of reproducing something close to how these sound.
Rhythm game is pretty fun, gets decently challenging by the end. And I'm sure game jam time limitations played a role, but I wonder would it have been more fun if it followed the syncopation of the music (pretty much just in the final stage). I played twice, first time just followed the visuals and second time I instinctively tried to input with the syncopation. What do you think? I can see reasons for and against.
It's possible to cheese by spamming directional inputs, since there's no penalty for wrong inputs. No big deal in a game jam. Maybe that can help someone who wants to see the ending but isn't great at rhythm games.
I LOVE the sprite art. There's so much personality. Restrained use of dithering worked well.
Like someone else, I also mashed my way past the ending screen message, so I played again to check it out. Might've been cool if the guarded treasure was a memento or message from Dad.
All in all, a great jam game. Pun unavoidable.