Defence core plays a sound (globally) when it's damaged. Not sure if I have a last-to-hit keybind down for it yet though.
Infinite flight was most likely an orb. Surprises me sometimes too, but easily navigable by destroying the orb.
Yeah, any number of things could have caused the freeze, but if the game crashed, it'd probably show up in the crash logs within the same directory, assuming you haven't re-run the game since. If it's a proper freeze, oh dear. Can't wait to figure out what interaction caused that.
It's possible, but would take a lot of work, ye. And most likely the blinking UI will either distract from reading or they'll be too focused on reading to notice.
I wouldn't be sure what screenshots captions to add. There's already a hover text/tooltip for the page screenshots, describing what they are. Did you notice that?
You're not the first to say they'd love to see proper 3D visualizations of their world, perhaps surprisingly. Not too sure how I'd go about it except as a sort of side project of its own, but it'd take me learning 3D...
Atm, procedural generation comes down to two things: whether ease mode is on/off, and the seed. So there ends up being a lot of possible variation, but either you use the same seed, making it too predictable, or you don't, and you get a random result. There's already a little categorization of cubes, but niche scenario AIs with certain 'specialties' would take a lot of ironing out. I suppose ordeals sort of fill that role, currently, but you don't get any choice there, and they certainly don't decide themselves based on your current performance.
Glad you're enjoying the game, nonetheless. I'm open to watching gameplay, if you want to stream it to me on Discord or smth sometime.