First of all, you need to fix the page and screenshots. The theme needs to be changed from the default for all of your pages. Secondly, some screenshots are messed up, such as the health potion. For your other page, you claim animations, but don't show it in screenshots. The file size is OK, as it doesn't describe anything about the project. .zip downloads are normal here. Also, neither link in this post works.
The biggest part is that you make AI Assets. People view, see that, and run away. From the screenshots, the assets don't look like the best AI. The AI usage drags down any other game that uses it with the AI Assisted tag. Now saying the assets are bad, but these things will cause people not to download.
For feedback for feedback, I would like feedback on my asset pack.
I would like to know if it is worth marketing yet.
Hey, the cook from The Cooked Works here 👋 Fellow asset maker! We only opened our little shop on itch last week, so I’m still figuring things out too, but a few things jumped out at me.
One thing I’ve noticed so far is how much tags matter. Almost all of our traffic has come from itch’s browse pages (Newest, New & Popular, and tag pages like Godot or Unity), rather than search. I noticed you don’t have an engine tag yet, so swapping something like “DRM Free” for Godot or Unity might help put the pack in front of more people.
I’d also lead with a GIF showing the creatures actually moving. The sprite sheets look nice, but seeing the animations in action is what makes people go, “Oh, I want that.” Even a quick shot of a few creatures walking around on a simple tile floor would make it much easier to imagine them in a game.
A custom dark theme and a banner would help too. It’s a small thing, but it can make a new page feel much more polished and established.
On the AI side, we’re in a similar boat. Our assets come from procedural code we wrote with AI assistance, and we disclose that too. I think explaining in the first few lines how the art is actually made would help a lot, so people immediately understand what “AI assisted” means in your case.
And for Q3: definitely both! Since you already include sprite sheets and individual frames, I’d highlight that near the top of the page.
Rooting for you — good luck with the library! 😊
I help run P.S.Me, an AI-assisted gift-game project. Page-only feedback, not an engine/import test: the sampler's contents are clear in WHAT YOU GET, but the preview caption says "5 animations - 1440 frames" while the sampler text says idle/walk and 640 frames. The process paragraph also refers to five animations. I had to reach WHAT THE FULL PACK ADDS to separate the free and paid contents. I'd label each preview either "free sampler: idle + walk, 640 frames" or "full pack preview" and make the same distinction in that opening paragraph. That is a concrete trust snag you can fix without hiding the AI disclosure or guessing about traffic.