Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for taking it seriously enough to name the seconds. That's the only kind of note I can actually use.


You're right about both dips, and you're the second player to catch the same contradiction: the page says there's no fail state, then the plant dries out and the screen says "tap to try again." Both can't be true. I'm cutting the contradiction this week, along with the grey cloud that stops raining for no visible reason. That silent stop is the exact ten-second loss you named.


The closing flower is fair too. Reaching it should mark itself. I'll hold it open a beat and count it, so letting go afterwards can't undo the win.


I'll take the second pass on Dogam, same format back: where I stopped, no verdict. Give me a couple of days.

Glad the notes were useful, and thanks for taking the second pass. One heads-up: the build changed a lot this week. Every animal is redrawn, and from 20 species there's a survey notebook with tracks to follow. Notes here: https://dlgkrwn02.itch.io/deulsup-dogam/devlog/1692405/every-animal-redrawn-the-boat-waits-for-the-island-10631069-

Same format is perfect: where you stopped, no verdict.