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Hiding from Max the Axe Wielding Maniac's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Creative Twist on the Original | #5 | 3.111 | 3.111 |
| Game Completeness | #6 | 3.333 | 3.333 |
| Overall | #7 | 2.978 | 2.978 |
| Sound Design | #8 | 2.778 | 2.778 |
| Artistry | #9 | 3.222 | 3.222 |
| Best Most Like the Original | #11 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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This game was entirely made during the jam.
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Comments
I didn't realize those were block pushing puzzles at first, but after I got it it ended up being one of my favourite entries. Maybe because point and click adventure isn't a genre I usually play, but I really found this game to be very efficient. The the gameplay loop, the audio, the visual overlay change on start of chase, it's all simple but very effective in communicating the rising tension of the chase. one thing I would say is that the block pushing puzzles felt a little disconnected from the rest of the game, even though I did enjoy solving them while I understood them. Also the third level was really laggy for me for some reason. Anyways, really enjoyed your entry!
I really like the systems you created for this game! They’re really cool and feel different from what you usually see in other games. I also love the assets they look awesome. Great job! 👏
A bit confusing at first but once I figured it out it was so much fun to play, especially when you're tasked with keeping all the other characters alive. I love that you incorporated that aspect of Clock Tower in a brand new and creative way. Super fun game!
Eight game tried on stream.
Lovely artwork. The game gave a real feeling of 70s or 80s Arcade games, ca. Atari era. It was a bit confusing to figure out we have to press Space to get into the level select menu, but once that was figured out, the game itself was a blast.
I love how you incorporated elements from Clock Tower, such as the chase and hide mechanics, in a new and inventive manner. The sound design was on point, I could practically play the game by ear alone because I knew where the Big Bad was at all times from just the sound.
Amazing job!
Very interesting game ideas here, though I couldn't beat any of the levels I don't think 😅. I quite like the monster chasing, and that we can knock him out!! Also turning into a flower pot is hilarious.