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A jam submission

War EyesView game page

A parry game where every parry is a photograph. Read the shell, snap the shutter, frame the shot.
Submitted by More Arms Studio (@morearms) — 3 days, 23 minutes before the deadline
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War Eyes's itch.io page

Team members and roles
more-arms.itch.io

How did you interpret the themes?
I took the idea of parry games and osu games accuracy and fast natures and combined them with photography games which most of the times are calm but i releazied photgraphy has a fast version in war photography and highspeed catches(Hopefull something i can expand later) so i mixed parrying missiles and then capturing them in a bullet time acheived with a perfect parry system and chaining missiles shots for the osu chain flow

What are you entering?

Both Game and Fan Art

Engine and tools used?
Unity, Bezi , Claude , blender, Sketchbook

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

Yes

We used Bezi and want to enter the Bezi Challenge

Synty Challenge

Yes

Enter my game in the Synty Challenge

Which Synty assets did you use?
POLYGON Military pack

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
more-arms.itch.io

Fan Art Process Video
https://youtu.be/JZARekBoEx4

Where can we find your Fan Art?
https://drive.google.com/file/d/19T9-ao4-J65tAaJRjm6t7aOnbWYqiwTq/view?usp=sharing

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted(+1)

I’ll say the same thing as everyone else: it’s a bit hard to understand at first, but once you get the hang of it, it becomes really fun. The game feels very complete and interesting.

Developer(+1)

Thank you for the feedback i will make it beginners freindly soon enough

Submitted(+1)

Yeah, this one is a bit of a doozy to learn, but it was pretty fun after I started to get a hang of it and with some tweaks I feel like it could be really good. It was also a pretty ambitious idea I think which is worth something too. That being said, I never even got past the first level, just further along in it after a few runs. 

Some of the difficulties that tripped me up: 
-  It is a bit unintuitive that you click all of the bombs in real time, then go back and click them again in bullet time - I feel like I would expect to focus on them in the order they are going to hit.
-  There wasn't enough clarity around what makes a photo "good" - maybe play up a really obvious UI tell that you have it perfectly framed - because after tagging multiple RPGs, I wasn't actually sure which of the RPGs I was supposed to be taking a photo of in which order.
- Some basic usability things could also reduce friction - some places it seems like you have to use keyboard buttons instead of just clicking on the spot on the screen that looks like a button and says "enter to continue" or whatever - that should also be a mouseclickable button.

Developer(+1)

Wow thank you for all of these im actually excited to fix all of them (after the voting period ) yes the ui needs an actual ux and design work through designing it that better now , will also fix the difficulty curve

Submitted

pretty hard to learn how to play

Developer

thank you for the feedback, what do you think i can improve on to make it more easier to start 

Submitted(+1)

This is INCREDIBLE! A camera, not a gun - what a powerful concept! Turning photography into a parry mechanic is genius genre collision. Each weapon asking a different question (tap, hold, frame) is so creative. I love the REFLEX and FRAME scores and picking 3 frames for the contact sheet to make the front page! The desk with lens/film choices and practice road shows so much polish. Easily one of the most original games I've played in this jam. Made me feel like a real war photographer. 📸📰
Developer(+1)

Thank you if you have any recommendations i would be happy to add them for future installments

Submitted(+1)

This too cool at first i couldn't understand the mechanics but i figure out... Overall a great entry

Developer

Thank you for playing ,will try to make a better tutorial after the jam ends