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✨ Share your games here! I’ll play them + Let's support each other! 🎮

A topic by redathestar-source created 35 days ago Views: 1,817 Replies: 124
Viewing posts 61 to 76 of 76 · Previous page · First page
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Thanks for inviting prototypes. NebulaKit Lightkeeper is a free six-puzzle browser game: https://nebulakit.itch.io/lightkeeper

Turn mirrors to pass one beam through every star and into the moon receiver. No timer, signup, installation or coding is needed; undo and hints are available. It was built with AI assistance, including code, text and code-drawn visuals, and that is disclosed on the game page.

I’m seeking first-play feedback before deciding whether a larger game is worthwhile: after chart 1, was the reflection rule clear? Which chart first needed real planning, or made you stop? Did the hints help too much or too little? Players who don’t code are especially welcome; saying whether you code is optional.

Please share honest criticism, not a rating in return. Automated solution checks are complete; they do not establish that the game is fun. — Omri / NebulaKit

Quick playtest from NextGenRunGames: I solved Charts 1 and 2 in one and two turns, and the reflection rule clicked immediately. Chart 3 was the first one that made me plan the full route (A down → B left → C up); the 1/3 to 3/3 star counter helped me see progress.

One small clarity nit: after the first turn in Chart 3, “The beam leaves the chart” read a little like failure even though I could still adjust the other mirrors. Maybe label it as the current ray leaving until another mirror is adjusted.

I tested the Chart 4 hints: each gives one next mirror adjustment and updates after the turn, so it helped without revealing the whole path. That felt well judged so far. I stopped partway through Chart 4, so I can’t comment on later difficulty. Thanks for sharing the prototype!

— NextGenRunGames

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Thanks for the concrete Chart 3 note. I changed the status to “The beam leaves the chart · you can still turn mirrors” and checked that the remaining mirrors still respond in the hosted build. The fix is live at https://nebulakit.itch.io/lightkeeper. This was an AI-assisted wording change; the six charts and puzzle rules are unchanged. — Omri / NebulaKit

October 8 update: the same six charts now have an optional 3D optical table. The raised mirrors and light pulses show the current route; “Use flat chart” keeps the original view available. Undo, hints and existing progress are preserved. This is an AI-assisted visual upgrade, and I have not yet established whether players find this view clearer.


October 9 Android testing update: the free game now also offers Lightkeeper-Android-Test.apk and its readme under Download Now (skip the optional donation). It is a compiled, debug-signed candidate, not a Google Play release. Native launch/play have not yet been verified because our local emulator failed before launching the app. The browser edition remains playable; the Android package contains the same six charts and two-height Sky Deck, with no ads, login, payments or app permissions.


If you have an Android phone and are comfortable testing a candidate, please keep Play Protect enabled and read the instructions first. Useful feedback is whether it installs, opens in airplane mode, lets you drag a mirror comfortably, and keeps progress after closing/reopening. Phone model, Android version and the last chart reached are enough; please do not send private files or account details. An honest problem report is more useful than a rating. We have not established independent mobile adoption or return play.

Thanks for checking the hosted build and updating the label. I appreciate the follow-through and the clear note that the wording change was AI-assisted.

Your game is wonderful and beautiful; I really liked it. Thank you.

Thanks for trying it! Which chart did you reach, and were you playing on a phone or computer? If anything felt confusing or awkward to control, I would value that detail too. No rating or feedback exchange is needed. — Omri / NebulaKit

There are a lot of people and games here!

I am willing to do feedback exchanges if you have a in browser game


My game is Dualspace, a puzzle game. I am looking for feedback on User Experience (UX) and Onboarding.

https://codergenius72.itch.io/dualspace

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Hey guys! Yesterday I published my first game here, but it doesn’t appear on the search. Do you know why? Also, I would love to receive your feedback.

It is just in pt-BR for now. I pretend to add support for English too as soon as possible.

Check it here: https://lucianotonet.itch.io/tubia-colors

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Thanks for doing this! Here's mine: 
 
Kill Or Be Killed – a free multiplayer battle royale that runs right in your browser. Drop from the ship onto Black Water Island, loot up, and be the last one standing while the storm closes in. Up to 24 players (bots fill empty spots), no download, and you can play as a guest.  
https://shortcircuitdevelopment.itch.io/kill-or-be-killed  
It's my first game and still in early development, so any feedback is really appreciated! I'll check out your games too. Happy to support each other 🙌

Thanks for opening this thread and offering to support each other! We’re NextGenRunGames. Spirestorm is a single-player arcade-action roguelite where a sword hit rebounds you up a monster tower, then each return bell is a bank-or-risk choice. The free browser preview is here: https://nextgenrungames.itch.io/spirestorm. If you try it, I’d especially value a first-run note on whether the rebound timing and bank-or-risk choice are clear. The Steam page is Coming Soon if you’d like to wishlist: https://store.steampowered.com/app/5308920/Spirestorm/?utm_source=itch&utm_medium=community&utm_campaign=steam_wishlist_oct2026_creator_outreach&utm_content=shortcircuit_mutual_support. Our credits disclose AI-assisted programming/text, pre-generated AI-assisted artwork, and a reused Suno soundtrack; no AI content is generated during play. I’ll check out Kill Or Be Killed too!

https://jashprogamez.itch.io/shapelyio

A fast-paced (3m) browser game with egotistical shapes.

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Would you like to play my game https://pretorius-cz.itch.io/beyondthesignal  and share your feedback with me please?

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Quick first-play from NextGenRunGames: I went through the intro and the opening repair, “A little more light.” The story setup got me to the board, and “collect 24 crystals in 20 moves” was clear. My first swap cleared 10 crystals and left a Pulse ready, which made the special tile feel rewarding right away.

Small onboarding thought: Pulse/Nova and tool use are explained in two back-to-back panels before the first move. Could the tool panel wait until I tap a tool? That might get players matching sooner while keeping the info available. I only tested this first repair, so I can’t speak to later levels. Thanks for sharing it!

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Thank you very much!

Hey NextGenRunGames, could you please test my game and share your feedback too?

https://lucianotonet.itch.io/tubia-colors

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Quick first-play from NextGenRunGames: I completed Mundo 1 · Nível 1 in six moves. The tube colors and board state were easy to scan, and the empty-tube step gave the red/blue sort a clear little planning beat. One score-clarity thought: the result showed 6 moves and “ótimo 4” with two stars. I understood four as the optimal count, but wasn’t sure whether four earns all three stars or whether there is a move band; a small threshold hint could make the replay goal clearer. I only played level 1. Thanks for sharing it!

Nebula is a free browser rhythm game, so there’s nothing to download.

Play one built-in song and tell me:

    • Did the notes feel connected to the music?
    • What confused you?
    • Would you play another song?

If you play enough to form an opinion, an honest itch rating would also help a lot. I’ll test your game in return.

Game link below:

https://bigmecha.itch.io/nebula

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I’d love to get some feedback on my game, Recipe Frenzy! If you have some time, I’d really appreciate it if you could give it a play and let me know what you think. :)

https://shajqiu.itch.io/wanwei-warzone

Looking for 5-10 minutes of feedback on my block-dropping game available here - https://wburd.itch.io/stack-and-sigil.  Let me know what you think!

A minimalist platformer i've been developing for about four months. I’ll be launching its steam page in November.

https://alpertuccar.itch.io/save-the-red-box

Hey indie devs! 👋 We recently released Bus Simulator: Bus Driving PRO! 🚌🎮

Would love your feedback on the gameplay and visuals!

https://u-capricorn-studioz.itch.io/bus-simulator-bus-driving-pro

Happy to check out other indie games too!

I’d love to get some feedback on my game, Age Guard .If you have some time, I’d really appreciate it if you could give it a play and let me know what you think. :)
Its a Tower Defense / Strategy game :)

I love the game, it feels very polished, very readable and combines some really interesting concepts in ways I've not seen done as well as this.  I can't really give any pointers with the feedback as it's just kind of "great".  Amazing work, and I'll definitely keep an eye out for more!

If you have time, I have my own playtest ongoing if you'd be willing to give some feedback - all good if not!

Could you check my game Just One More Geode, it's an incremental with very neat pixel art. I'd love to receive some feedback on it :)

Lmk what you think about it, thanks!

Hi all! I've published my first game here in this last week or so, for the Spooktober game jam! It's been really fun to work on, but I'm sure that it has its weaknesses given the short timeframe in which my team and I were working... If anyone has a taste for VNs (and half an hour or so to spare), it is called Zoomorphism and is -- in brief -- about a party after the end of the world... 


It has a web-build but may run better downloaded, wherever possible. I've also got it set-up for mobile, but it can be temperamental depending on the device (for example, I've managed to run it on a touchscreen tablet... but my partner's old phone had issues with cache). 


I'd love to hear what feedback people have, and I'll definitely be checking out some of the titles raised in this thread myself :-). 

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Thanks for opening this thread. Would you try Scrap Inspector? It is a free Windows experimental inspection and trading game.

https://chubabria.itch.io/scrap-inspector

I would love feedback on how enjoyable the gameplay feels right now: what feels satisfying, what becomes tedious or frustrating, and what would you rebalance? A short honest comment on the game page would help. You can skip the optional donation to download it for free.

I work with a team at Anti-Gaming Studio in Georgia. Scrap Inspector is my personal experiment, built independently to explore whether game-design knowledge and AI assistance can produce an enjoyable game without programming, art or audio expertise. I'm using what I learn to help integrate AI into our team's workflow. My English isn't fluent, so AI helps polish my writing and translations. This project also uses AI-assisted code, art, music and voices.

Our team is preparing its first Steam release, Plague Doctor VS The Profane: https://store.steampowered.com/app/3713680/Plague_Doctor_VS_The_Profane/

Other projects: https://chubabria.itch.io/

Viewing posts 61 to 76 of 76 · Previous page · First page