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(+1)

The light-as-health mechanic sounds interesting and gives the game a strong identity. I think the first few levels should make that trade-off very clear without needing a tutorial. Gradually increasing enemy pressure could also help the difficulty feel fair.

(+1)

Thanks a lot for the feedback, I really appreciate it.

Your comment about enemy pressure caught my attention: did you personally find the game too difficult at some point, or was it more of a general suggestion about the difficulty curve? If there was a specific level or moment where it started feeling unfair, I’d love to know.