- You have an interesting manner of storytelling, quite different from the other VN I have played from this jam so far. It’s refreshing. On that note, I am aware it is Twine but PLEASE find a js for autoplay. Having to click to get 1 short sentence gets tiresome given the scope of the work overall.
- I am not sure if I comprehend what stats mechanics are supposed to do, other that they narrow the options I can choose as a player and depending on the value-ratio they influence the chances of the character passing a trait check. Personally I would be more lenient with stats, so it takes a couple choices for it to change as opposed to 1 choice = immediate change.
- Clicking to reveal clues is so neat, bonus point for having a “highlight” option in the settings. That is a neat mechanic, definitely utilize it more.
- I did not try multiple endings as I do not feel like clicking so much again to find parts I have not yet read.
- I’m not sure if my player agency mattered. The character did what I wanted him to do, whether it has any effect is difficult to say as its a demo. Given the contextual clues, I’d say you are expanding the game both vertically and horizontally very well.
TLDR; if you fix the auto-play, I will play the game’s future updates should there be any (and I sincerely hope there will be)