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The idea of packing a train while keeping zombies away from humans is a really clever genre collision! I tried the opening trains, and the blocky passengers fit the spatial puzzle nicely. The countdown made even the first few boarding decisions feel tense. I struggled to get comfortable with picking up and placing passengers before the doors closed, so a slower practice round would be a helpful introduction. Great work!

Thanks for playing! A slower practice train is a great idea — the controls definitely need a gentler first stop. I'll add one after the jam.