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(+2)

Hey, played this one, and had a fun time experiencing the story with its twists and turns. I liked how the player slowly unravels information about himself and gains his senses. Its cool that you place some clues in the library books and some lore about the world. Good job on the storytelling. I felt that there was some actual combat in the game since there was some character screen which had stats but I guess that was just a template? I read through pretty much all the dialogues and didn't really find it uninteresting even though there was a lot. Probably there could have been a few puzzle like elements in the second part of the game similar to the button one in the first part. The mage test was weird but I'm guessing it was base on some decisions I made in the past - want able to figure that one out! Overall it was a really good narrative experience and a different take on the theme which was refreshing!

(+2)

Thank you. Originally, the locations were supposed to be accessed through a map that takes you to a world map where new locations would be unlocked by reading books and talking to people, but I had to scrap that for time and just use sleep to send to MC to the backstory locations. As for the menu, it's the engine's default. There is an alternate menu, but it still shows JRPG stats. I should look into getting a menu pluggin for one that doesn't.