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Thanks for the feedback, that's a good note about the controls. I usually try to make sure my games support multiple schemes, but the timing on jams doesn't always make it possible.

I've been experimenting a bit with this animation style, it's a good way to cheat by using simpler assets. You probably noticed the character sprites used only a single frame, the rest is achieved through simple translations which most engines expose through an animation timeline. 

Thanks for playing!

Yeah I could tell what was happening with the frames, massively simple but also highly effective.

No problem, it's been a good jam :)