Thanks for the feedback, that's a good note about the controls. I usually try to make sure my games support multiple schemes, but the timing on jams doesn't always make it possible.
I've been experimenting a bit with this animation style, it's a good way to cheat by using simpler assets. You probably noticed the character sprites used only a single frame, the rest is achieved through simple translations which most engines expose through an animation timeline.
Thanks for playing!