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Team members and roles
Bielttar - Creative director and composer
Randologist - Lead dev and programmer
Floomo - Lead Artist
How did you interpret the themes?
Chess + roguelike + romance
We have combined the classic, strategical chess gameplay with the levels and one-life system of a roguelike, and then combined it even further with the abillity to seduce pieces and turn them onto your side by completing a quick-time minigame!
Featuring 2 BOSSES with unique mechanics, 10 UNIQUE TRINKETS and 6 NEW PIECES, this will surely be an experience you will remember of!
The game also features a tutorial when entering the game, allowing you to learn of the games mechanics and putting them in practice immediatly!
Controls:
f11 to enter FULL SCREEN
esc to open the GAME MENU, allowing you to change setting such as music volume
hold right click to view a piece's movement!
hold shift to see the AFFINITY bar for enemy pieces, clicking them while holding shift will seduce them
What are you entering?
Engine and tools used?
Gamemaker
Used assets form the royalty free library of pixabay (sound_reality and freesound_community) and the sounds resource
Game fnt utilizes Tengoku Font, author: jsr_Games
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
I am not entering this prize track
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
The originality of the idea is easily a 12/10.
The side view feels a little unusual at first. But the relationship mechanics with the figures through minigames, along with the dialogue, are literally what I expected to see at this jam. Absolutely amazing.
I鈥檇 remove the possibility of a sector appearing at 9 o鈥檆lock (on the left), because it鈥檚 genuinely very difficult to react to, even with good reaction time and a high-refresh-rate monitor.
Definitely one of the best games I played at this jam
Thank you for your feedback! I can feel the struggle that it may be for new players to get used to the side view rather than the common chess top-down view. We've opted for a side view following one of our inspirations for this game, Mewgenics.
As for the minigame being too hard, i understand your struggle, we've seen in later playtestings that it was becoming an issue, but didnt have enough time to handle it. For now, the best way to help with that is getting a trinket, "Broken Metronome" slowing the heart cursor's speed down by 15%.
We hope to continue working on this game if we see that people actually like it a lot, and we will address all of the issues after the jam period ends.
Love your game and your artstyle btw! Hope to compete with you in the finals ;)
hey man awesome art style n music.
Thank you! ;)
To be honest i am very bad in chess lmao 馃槶馃槶馃槶otherwise the art style is great overall a good game...
btw if possible then try my game too ;)
Hey! Thank you for your feedback! We where planning in adding difficulty modifiers, but that didn`t end up making into the final cut. I will be trying to play all jam games and give a fair rating and fair feedback from my experience, so i will definetly end up playing your game soon.
this is delightful, i love the art direction, the characterisation, the feel is fantastic.
hey! Thank you so much! We are hoping that if this game gets enough recognition, we may actually make it a game and add lots of content, including all the scrapped content that didnt make it to this build. Cheers!