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This demo's real purpose is to use it to pitch to a publisher and gain funding. Then I'll put together a team (again) to make the full game. 

That makes total sense. A demo like this is a strong base for a publisher pitch, and the swinging and VR hooks are easy to show in a trailer.

One thing that helps with publishers is how the demo is presented: a short, punchy trailer, a clean one-page site or press kit, and a Steam page draft they can look at. At [Bubble.connect], we make exactly those for indie devs, and we'd be glad to put together a free sample, like a 30 to 45 second cut from your existing footage, so you can see the quality before deciding anything.

Would that be useful, and where is the best place to send it?

I already have all that, so I'm good for now.

Alright feel free to let me know incase things changes mate!!!!