This demo's real purpose is to use it to pitch to a publisher and gain funding. Then I'll put together a team (again) to make the full game.
Viewing post in The Unbreakable Gumball - Concept Demo Release comments
That makes total sense. A demo like this is a strong base for a publisher pitch, and the swinging and VR hooks are easy to show in a trailer.
One thing that helps with publishers is how the demo is presented: a short, punchy trailer, a clean one-page site or press kit, and a Steam page draft they can look at. At [Bubble.connect], we make exactly those for indie devs, and we'd be glad to put together a free sample, like a 30 to 45 second cut from your existing footage, so you can see the quality before deciding anything.
Would that be useful, and where is the best place to send it?