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Maxalo

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A member registered Dec 25, 2017 · View creator page →

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SteamVR is required for that. If you have Steam, it should work automatically.

Thanks, I'll look into it.

If you press P in-game, you can delete all pedestrians and cars and prevent more from spawning. That should help if you're CPU-bound.

I remember! Maybe your kids will be old enough to play this by the time it's finally finished.

Thanks! I might have to bring it to a con too. 

I'm doing great! I hope you are too.

Right now, I'm just trying to get a publisher for funding. After that, I'll need everything.

I already have all that, so I'm good for now.

This demo's real purpose is to use it to pitch to a publisher and gain funding. Then I'll put together a team (again) to make the full game. 

I don't have a Quest, so I'm not really sure. Is there a way to make it use Oculus instead of SteamVR? Otherwise it might just be too old. 

That's right, it was just Oculus Rift back then. The next version only uses SteamVR and should work as you would expect it to. 

When this prototype came out, only Oculus and Vive existed, so that's all it knows.

I do plan on testing future versions on Quest 3, so I will if it work there. 

If you're using it on a PC, sure.

Yes, I have nearly all the assets completed, I just have to stop being lazy and actually put it all together. 

Whenever it's done. 

I don't remember, whatever was the newest one at the end of 2017.

The demo will.

Unlikely, unfortunately.

Gliding, floating up, stopping a fall, etc.

Unreal Engine 4

I plan to look into making a Quest version, Quest 3 might be good enough for it.

It's coming, don't worry.

Yep, this is the only way to use a Quest 2, provided your laptop can run games well enough.

You have to physically touch the buttons in the menu. Is that the problem? 

That's exactly what I've been working on, actually.

Not at the moment, no. You'll need a PC. I will try to look into it for the full version, but no guarantees. 

Been on hiatus for a while, but I'm trying to come back to it! 

Yes, it will be a full game. 

That is probably the case, yes.  This old demo was made around the time WMR first came out. 

Thie game is getting considerably more complex in the future, and there are no plans to release a mobile/Quest 2 version.

Unfortunately a lot of that exposure was for nothing because it doesn't work with Quest 2.  I don't think there will ever be a Quest 2 native version, but the next version will work with it on PC. 

Yeah, it was made way before Quest 2, and it doesn't work for it, sorry. 

This old prototype doesn't work with Quest 2, but the next version will.

Quest 2 has some problems running this, if that's what you have.

There won't be any "versions", just one game playable however you want.

Compatibility with Quest 2 seems to be questionable at the moment, but it can work.

No idea, but if it only happens on Oculus, then it's got something to do with that.

Then it may not be the game crashing, but something else causing it.

Is that the only one? There's no crash-related ones?