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A jam submission

Warriors of the Bleached BasinView project page

An Into the Odd Expedition for 3-5 Explorers
Submitted by Bath Imaginable — 20 days, 41 minutes before the deadline
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Warriors of the Bleached Basin's itch.io page

Results

CriteriaRankScore*Raw Score
Gameability#683.9003.900
Overall#773.9193.919
Theme#864.0254.025
Visual Design#864.0004.000
Writing#1073.7503.750

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

The Warrior's Temple map is something else. The writing is brief yet clear. While I'd love to know more about the setting, it's also an opportunity for a GM to inject their own creativity into it. 

Submitted(+1)

 lovely maps, especially overworld with its bird-eye / curving-on-a-sphere effect

Submitted(+1)

Great maps & use of color-coding for readability! The adventure offers lots of treasure to lure a party in, while not trying to over-explain the how nor why. Good work!

Submitted (1 edit) (+1)

Briefness as a virtue at its best. The less you say the more you risk to say too little or to be too obscure. Here is a brief but complete and terse adventure, with outstanding map art and perfet use of informational space. Best maps in the jam so far, imho. Great entry!

Developer(+1)

Thank you so much for the kind words! I am so glad the brevity resonated with you, every word was chosen carefully. Thanks again!

Submitted(+1)

Beautiful maps, always happy to see verticality in dungeons. Terse but succint keys. Great use of Public Domain art for the cover. Well done!
As an aside: I appreciate it when authors include a printer friendly version!

Submitted(+1)

I enjoy the brevity of the text that still manages to do some good amount of worldbuilding. The statue trap feels very “Home Alone” and it could lead to fun moments at the table. Nicely done!

While I really enjoy the art style for the maps, I’ve been having some trouble understanding the edges and connections of room 2. I see the secret passage and the stairs to 5, but is it meant to have an opening to 1? or is it contiguous to 1?

Developer (1 edit) (+1)

Thanks for the comment and the feedback! I appreciate it. There is meant to be a cave mouth implied by these lines here.

Obviously, it could be more clear, that's good feedback for the next design. Thanks again!

Submitted (1 edit) (+1)

Very well written, there is very little that's extraneous here (surprisingly rare given the space constraints!). That said it would be nice to see more development of both the Sea Witch and the spider-folk warriors, in order to make this feel more rounded out. Both maps are very pretty but I'd like a bit more visual highlighting of how the different areas connect, particularly in the Tower. It seems like in general players would enter from the top of the tower and go down, but that makes the statue trap fairly trivial to circumvent if I'm understanding it correctly? Which is a shame because it's fun. Otherwise though I did really like a lot of the elements in this - the matchbox warning, the root goblins and their flammable warrens, and the tile crawlers especially.

Developer

Thank you so much for the comment! You're probably right about the trap; I challenged myself to design a trap for the jam, even though it's way outside my norm. Thanks again for reading!

Viewing comments 27 to 21 of 27 · Next page · Last page