Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Sadly I coudn't compleate it due to lack of accesibility options. (the text was a bit too hostile towads dyslexic-people). The art looked good so I had to try it...

sorry! this is my first game and thus i had no idea how to give multiple text options . funnily enough, i'm also dyslexic .. i'll ping your comment once i update it with the new text <3

(+1)

The first thing I do in every game I make is change all fonts to Open-dysletic. Just insert the font folder and then change all fonts in the GUI-file. That way I don't have to make a new buttom (So I force the accessibility on everyone...). So my GUI-file is contains:

define gui.text_font = "OpenDyslexicRegular.ttf"

## The font used for character names.

define gui.name_text_font = "OpenDyslexicRegular.ttf"

## The font used for out-of-game text.

define gui.interface_text_font = "OpenDyslexicRegular.ttf"

(I'm sure there is a way to put a button in the options menu to change these.... )

Probably something like :

textbutton "Basic" action [SetVariable (Figure out what to put here to make it work)]

In the,  screen preferences():

hrmm nodding nodding i see .. thanks <3