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Recipe Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls / UI | #117 | 3.100 | 3.100 |
| Overall Fun | #159 | 2.900 | 2.900 |
| Sound/Music | #178 | 2.500 | 2.500 |
| Art / Graphics | #213 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ai Usage
AI Assisted
If you have competed before, how has your game changed?
There's been no changes because the game is only 4-days old :)
Genre
Strategy
Turn-based | Card Games | RTS | 4X
Other
Rating
Family Friendly
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Comments
I was trying to play raging mode on chrome. However, the game lagged and crashed twice. The game art looks unique though, and the tutorial was very descriptive.
Hey! With FQ9 ending soon, I wanted to let you know that I won't be able to cover your game until after the event. If you're okay with waiting, just keep the game on the event and I'll be getting around to it over the next couple of months or so. :)
Review: Recipe Frenzy
Overview
Recipe Frenzy is a casual card-based puzzle and memory game that successfully balances a cozy aesthetic with a fast-paced, engaging timer mechanic. The core premis, helping Alex prepare meals for unexpected guests using Nanna's recipe book in under 60 seconds, creates a simple, accessible, and addictive gameplay loop.
Key Highlights
Engaging & Accessible Gameplay Loop:
Combining card selection with a tight 60-second limit demands quick decision-making and active memory without feeling overly punishing.
The mouse-only control scheme makes the game incredibly intuitive for casual players.
Content Variety & Replayability:
Featuring 50 dishes across 11 different cuisines and over 60 ingredients, the game offers great visual and mechanical variety.
The Kitchen Journal's Stamp Collection provides a rewarding sense of progression that encourages replaying across different difficulty modes (Easy, Medium, Hard, Free).
QA / UX Feedback & Points for Improvement
Generative AI Art (Player Perception):
Observation: The developers are open and transparent about using AI for the game's visual assets, a practical solution for a first indie project without a budget. However, within the broader indie gaming community, AI-generated art can be a sensitive topic that may deter players who prefer traditional or hand-drawn artwork.
Suggestion: Since the team mentioned transitioning to custom, hand-crafted art for future projects, gradually replacing Recipe Frenzy's assets with hand-drawn art or royalty-free indie asset packs could significantly boost its appeal and community reception over time.
Cognitive Reading Load (UX):
In higher difficulty modes or complex recipes with up to 7 ingredients, processing text quickly against the countdown clock can feel slightly cluttered.
Suggestion: Adding subtle color-coding or direct visual icons to ingredients in the recipe book would help players identify key items much faster before clicking.
Overall: It's was a very funny game though, A great idea to improve and, in the future, make it more entertaining.
We appreciate this detailed review Peanuts! Your highlights focused on points that we were hoping to get feedback on. Not only that but you also shared some suggestions that align with the game design we had in mind. A BIG thank you for your time and your insightful feedback. 🥰
Here’s the recording of when I tried the game: https://youtu.be/B-Gzi44UCWs
I like the cooking part. The way the resources are cards and how it’s pretty open which recipes you pick from the cooking book.
Although it was a bit exhausting to do multiple rounds back to back. I think you have an opportunity to maybe add some other things on the side. Like exploring a map and gathering resources. incremental waiting on things to cook, or for customers to call etc. I can definitely see the potential in this one!
Thanks so much for playing and sharing such detailed feedback! So pleased that the card-based cooking and the freedom to choose recipes really spoke to you. 🌸
I also agree that doing multiple rounds back to back can get a little repetitive. Your suggestions about adding exploration, gathering ingredients, or having things happen between rounds are really interesting, and could add more variety to the game and make the pacing feel better. We will certainly bear that in mind as we continue to work on it!
I tried to check out the recording too but the video seems to be private at the moment so I cannot access it. 🫠
Great!
Maybe the video was still processing, anyway, I double checked and this link is working
Yes, it works now! Seeing you explore the game, notice the mistakes you made, and then try to figure out the correct way to do things — even working toward collecting the stamps — is incredibly valuable to us. It gives us a much better idea of how the game feels from a player’s perspective. Thanks again for taking the time and thought to do this!
Feels like a mobile game. The intro animation looks surprisingly good! The tutorial was so long and boring and I couldn't understand the point of any of it. Why is there a "use/not use" button? I just want to play the game. None of it felt natural, like I was cooking food. It just felt like I was clicking on menu buttons.
It's sad, because the UI actually looks really good! It just doesn't... mean anything. I'd say "non-diagetic" but I don't know if you have the ability to look that up or translate what that means.
Compare to https://truebiger.itch.io/little-chef-demo Little Chef on itch. You just click things in the kitchen. Maybe they work the way you think they will. Maybe they won't. No penalty for guessing wrong. Sometimes, food comes out! Surprise! You cooked something! You feel smart because you learned how to cook by trial-and-error. And there's not much text to translate into English!
You definitely have better art than Little Chef. (I hope the art wasn't all AI.) I think if you copied their gameplay, and taught through player discovery rather than tutorials, you'd have a much stronger game.
Good luck!
Thank you for taking the time to check our game and write your review about it. ☺️ I totally looked up "non-diagetic" by the way 😅. Your comment will absolutely help us with building our new game. We're a bit different from Little Chef because Recipe Frenzy was intentionally built as a card game with cooking theme, but it's great that you referred to it because we love taking inspiration from other game's mechanics. 🤩 Good luck WarpZone and thanks again 💫
Hello, I appreciate your feedback. I want to make clear what you might not understand: according to the comments, the tutorial portion was created as a stand-alone tutorial because some players were having trouble grasping the game. Simply press the "skip" button in the upper left corner if you're bored and want to explore. "Use/not use" is similar to a test. There is a recipe that works with cards and hints, but there is also a switch based on difficulty; if you select medium, you have to change two switches from not used to used. There are one or three switch recipes, despite the fact that some recipes include cards and hints. Thus, you must locate two switches.
This artistic direction is unquestionably ours, not a bot's. Instead than looking at existing games and copying them, we want to create new things using our own ideas. Thank you for the idea.
Clarification: It's made with AI(P)! The devs already mentioned in the description that they used Gemini for the game's art.
And no matter how hard they tried to make it look as good as possible, being generative AI art, it has left traces like the Gemini's watermark in some pictures, and things like the fridge has a door that doesn't fit properly.
Thanks for pointing that out. This is our first game and we mentioned in the description that some art was made with Gemini.
You’re right about the remaining AI artifacts (the watermark and a few visual inconsistencies) – those were an oversight on our part. We'll have a fix in the next release. Thanks for the feedback!