I like what you have so far— it’s somewhat like BeamNG.drive, but unlike BeamNG.drive I can run it at more than 1 frame per second. The handling is also decent, and the damage model reminds me of your old Scrap Metal games. However, the steering response is holding this game back tremendously. I know it’s just a demo as of now, but if this was fixed it would be very nice. Also, there are a few mistakes in the menu— I see “Hight” in a few of the graphics settings when instead it should be “high”, and also the checkbox “Vehicle Damages” should probably just say “Vehicle Damage”. Minor things, but I still wanted to bring those to your attention. Overall, this looks very promising, and I would love to see what it turns into in the future!
Viewing post in Evolution Drive 1.2a comments
Hi, thanks for the valuable feedback. If everyone left a comment or suggestion, I’d be able to improve things significantly. Yes, my English is quite basic and I make terrible mistakes—I'll be more careful.
I've now completely rewritten the physics for this game, with noticeable improvements to both damage and on-road/off-road handling, and I might release the next version soon (I've been working on it in my spare time for years now).
By the way, I was actually thinking of calling the game Scrap Metal (PC version), just to breathe new life into my historic series of the famous driving game. But this time as a PC version.