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(+3)

Good for you, but I'm a little confused. So the original Lev will have its HS2 character cards imported into Blender for graphic and animation rendering while LevO will have everything built from scratch in Blender? 

If that's the case, won't it make more sense to gradually replace the character models of the original Lev with similarly looking Blender ones and then merge them together? 

I don't really understand what's the point of keeping two separate games and workflow here. Like a commentor earlier said, Blender can do anything and largely mimic HS2 style as well, so you can have just one product that works for both Steam and Patreon.

(+1)

I gave it a bunch of consideration and it's mostly because the artstyle I want for Lev:O is gonna be much more anime than Leviathan, and I'm not particularly fond of the idea of dropping the HS2 version of the game since people are already attached to it. Ultimately whenever I'm caught up to current events on Blender, the additional workload is not gonna be very much.

(1 edit) (+2)

I see... Not really sure if running two versions is really that synergistic, but still all the best in trying this out. I read from others that Blender MCP help do a lot of heavy lifting of basic stuff so maybe it all works out in the end. =)