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(+1)

I finally got a win after probably a hundred tries, and the reward... didn't feel at all worth the trouble. The power between jumps often feels inconsistent (not sure if that's by design or something else), and there's never any reason to go straight up or at the shallowest angle. Definitely one of your worse outings.

Heyho, Gregorious!
Thank you for your feedback and for playing! 🥰
I understand your points and I'll take them into consideration for the next updates. The Rosa's Challenge minigames are meant to be little teasers for the 'full' Pizza Pig game in a way, but I understand after all the tries required the payoff should be bigger indeed.
Could you do me a little favor and tell me more about what you mean with 'the power between jumps'? That would help a lot!
Thanks again and stay funky!
Dez

(2 edits)

Might be simple to explain, might not be. So like, you see the dots on either side of the reticle, and how they only sort of correspond to the power markers...

...but also, you can see that there are three gradients going at once representing my charge rate—the fully filled lavender area, the growing fuchsia area, and the pale purple area just starting? I, as the player, have no idea if I'm still building that second "bar" of charge, or if that third paler band represents my next leap's actual power... or maybe I'm wrong on both accounts, and only the fully filled area matters, in which case the growing gradients can be deceptive.

And that sort of on-the-fly measurement can be hard to intuit when the whole meter fills in about a second, maybe less... so often times, when you think you have enough power, you'll under- or overshoot your jump and plummet to your doom, which were the cause of those many dozens of failures earlier.

Honestly, I have no idea if this is a thing that can and/or should be remedied (e.g.: only one bar at a time can be filled before the next one starts), or if this one of those "git gud, scrub" moments that should reward ample practice and good muscle memory—I tried playing the game again just now to get the above screen snip, and got to the ending in only six tries, a very stark contrast from the hundred or so it took the other day. ¯\_(ツ)_/¯

EDIT: Also, new minor bug found. If you hit TAB while playing (which draws your browser's focus to the next clickable link / element) or during the retry screen, the Steam wishlist button on the retry screen will constantly want to stay highlighted; if you then hover your cursor over the retry or 'More Games' buttons, you will get an earful of overlapping moans. (RIP headphone users.)