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Engine
Godot
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Comments
Love the concept, but ran into several instances on Chrome where entities (robots and hamster) collided with different colored floor around the walls that seemed like it should have allowed movement. Wasn't able to finish the game, despite wanting to play more.
Oh no more coding :) Never seen this in a game before having to code up the movement, clever idea. Great as a simple learning tool for basic coding for kids. Nicely done.
Didnt really vibe with it (but that a me issue) the game itself was great, Educational Value id given 10 if i could, honestly that level of problem solving and critical thinking is brilliant and innovate. for those 2 categories its the best ive played so far. It just wasn't for me personally
Didnt really vibe with it (but that a me issue) the game itself was great, Educational Value id given 10 if i could, honestly that level of problem solving and critical thinking is brilliant and innovate. for those 2 categories its the best ive played so far. It just wasn't for me personally
very innovation game, very cool hero, little bit janky for m but still good!
Clever idea with the coding, took some working out but got the hang of it now so scores highly on the innovation. The simple graphics style suits the game. Solid game with good replay value.
Very cool and impressive! Amazing that you made s mini-scratch like this for the jam, well done!
Agree that it's a bit too slow. I didn't mind the distance thing. I played until the level where there's 2 robots and one of them can't be programmed and the other needs to go through. After many tries I got the top robot through the first door, then I realized that level is totally broken since I couldn't even walk to the other door due to the shadow blocking the player on the corridor heh. Totally normal for a jam though. :) Anyway, great work!
Neat thematic spin on the programming games genre and scratch style blocks kept it very accessible. As others have commented I wish I had a better understaning of the distance units so I could make more educated attempts, and that it was a little faster, but I'm guessing this may have been partly a choice to enure you can get out of the way when the programs start running.
I really like the idea of this. If I were to grumble about one thing is that it's hard to gauge how far a robot will go when given an instruction. I think if the robots' movement distance was set by tile instead of by pixel the programs would require less trial and error to get working.
I have to agree with some of the other comments, the move speed of the programmed drones was incredibly slow and reduced some of the fun it was to program them.
The code block system reminds me a lot of MIT scratch, which isn't a bad thing at all. I wish I knew the measure of units the robots would move, someway to debug the code more visually. The robots do move a little slow, but I do enjoy being a guinea pig.
The idea is good and very educational. Tho it is hard to judge distance needed to enter in code blocks. Also it's a bit annoying that after code modification it does not reset to first code block and that kind of ruins whole algorithm. Also, block snapping was very weird in fullscreen :)
I agree with Temptica idea of a grid system, the pixel distances were pretty hard to judge. And speed as well - once you have an idea how to make the systems work, being able to control the speed would be great. I loved the idea - was very cool, good execution. Couldn't get very far as I kept getting stuck, will try again later. Nice work :)
The idea itself was very nice and so was the art. But the bots were waaay to slow. at least having a speed up button could be nice. Also I managed to get literally stuck in the S shaped puzzel: My Guinea pig couldn’t move up or down anymore. also using pixels for distance is very difficult. I’d use a clearer indication of size you can work with, maybe a grid system of some sort or 10 pixels (and show somewhere what the 10 pixels lenght is, like an atlas map thingy :D)
I like what you did here. Was fun but the move speed made me get rather impatient. Maybe a move speed value along with direction?! Also the font was rough to read. I did enjoy it though, great job!
Wow a nice game which has taught me a little about inputs. Was unexpected and took me a moment to understand but very fun, if things moved a little faster though that might make it a bit more fluid. Great job though was for sure an unexpected hero :D