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GhostSwitch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #161 | 1.256 | 1.286 |
| Scope & Completion | #164 | 1.256 | 1.286 |
| Overall | #168 | 1.238 | 1.267 |
| Polish & Presentation | #169 | 1.210 | 1.238 |
| Gameplay & Core Idea | #169 | 1.256 | 1.286 |
| Creativity & Theme Interpretation | #171 | 1.210 | 1.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Only Me
How did you interpret the themes?
I first thought of two complete opposite genres and that's what I did
What are you entering?
Engine and tools used?
Unity and Google Gemini.UnityAssetStore:YughuesFreeSandMaterials, VintageVictorianWallpapersFree, Stylized Wood Textures, Stylized Trees Pack, Stylize Terrain Texture, RockAndStoneMaterialPack, Realistic Concrete Texture, PolyOne/RocksStylized, Fantasy Skybox FREE.PolyPizza:Bed_Bunk, Bookcase_Books, Bookshelf, Closet, Couch_Large1, Desk, Drawer_3, NightStand_3
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
None
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
No
Fan Art Process Video
No
Where can we find your Fan Art?
Doesn't exist
Submission Confirmation
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Comments
I was getting jumped by the ghost, but good game tho.
Having a hard time understanding what I'm supposed to be doing.
The sensitivity was reallyyy high. It's a typical WebGL thing, and you'll have to manually turn it down or create a setting. Also It felt a little unfinished, but the core concept exists. Keep going!