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(2 edits)

Hey! First off, there are entire websites dedicated to icons that are far less useful than this pack, so an extreme thank you.

With that said, I’m currently building a casino-style play money game. I saw your post mentioning you were taking requests in the comments, so I figured I would just drop my asset/inventory doc right here. You don't have to use any of it, but I figured the list might be genuinely helpful for anyone building a play money casino game, regardless of whether you implement anything from it. (Note: If you do look at it, some items in the "suggested" column repeat, so beware!)

Anyway, the document and chart are below, along with a few extra notes that might be useful for anyone building casino games in general! 


Master Casino Action Chart (Final)

CategoryActionDescriptorSuggested Visual Concept
Game Decisions Hit Take one more card +
Stand Keep current hand / stop drawing Flat hand / stop bar ✋
Double Double the bet and take exactly one more card 2×
Split Separate a pair into two independent hands Two thin card outlines diverging / geometric fork
Surrender / Fold Forfeit the hand (recover half or nothing) Flag or simple folded-card shape
Insurance Side bet that dealer has blackjack when showing Ace Shield or umbrella silhouette
Even Money Accept 1:1 on blackjack instead of risking dealer blackjack 1:1 or equal sign
Check Decline to bet when no wager is required ✓ or flat hand
Call Match the current required wager ↔ or simple matching mark
Bet Place a new wager when none is required Simple wager mark
Raise Increase the current wager ↑
War Elect to go to war (Casino War) Crossed swords or two opposing cards
Set Lock the final hand arrangement (Pai Gow) Two card shapes with lock or check overlay
House Way Auto-arrange using the casino’s fixed house-way formula (face-down Pai Gow) Simple geometric house mark or “HW”
Best Way Auto-find first winning arrangement, otherwise a push (face-up Pai Gow) Target / star / optimal mark
Pull Back Withdraw an optional bet (Let It Ride – bets 1 and 2 only) Short retracting arrow ↩
Game Flow Deal Start a new hand / distribute cards Thin overlapping rectangles + short outward/down arrow
Rebet Place the exact same wager(s) as the previous round Clean circular arrow ↻
Rebet + Deal Rebet previous wager(s) and immediately deal Circular arrow + small card stack
Reset Return current hand or table to initial state Circular reset arrow ↻
Undo Reverse the last card movement or action Curved back arrow ↶
Clear Remove all current bets or selections ×
Confirm Finalize the current choice ✓
Roll Initiate the dice roll (Craps) Clean dice icon
Spin Initiate the wheel spin (Roulette) Clean wheel or circular arrow + wheel
Bet Sizing 1× Wager one times the base amount Typography 1×
2× Wager two times the base amount Typography 2×
3× Wager three times the base amount Typography 3×
4× Wager four times the base amount Typography 4×
MAX Wager the maximum currently allowed Typography MAX
Strategy Helpers Hint Show the optimal play for the exact current situation Lightbulb or small “i” / question mark
Chart Open the full strategy chart for the current gameTable / grid icon
Paytable Show the current game’s payout schedule List or document icon
Rules Open the full rules for the current game Book / info document icon
Meta / Fun Tip the Dealer Give the dealer a tip (play money) Simple coin or small chip silhouette (only exception allowed)

Visual rules applied

  • No decorative poker chips on any button except the single intentional Tip the Dealer.
  • Dice icon only on Roll.
  • Wheel icon only on Spin.

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P.S. I noticed with assets like your loading-dots.png through loading-dots-09.png series (where a single dot is missing from the circle to create the animation frame), you really only need one base graphic. It's totally reasonable to just use a single image and CSS (like a simple @keyframes spin) to handle the rotation, rather than having JS or separate files cycle through static pre-rotated frames. It's a funny collision of old-school asset creation vs. modern CSS conventions!

Thanks for all the suggestions!

These are great ideas. Some of them will be added in a future update.

Good point on the loading icons. It's a bit weird, so I'll drop the frame series in the next version.

Good luck with your game!