Hey! First off, there are entire websites dedicated to icons that are far less useful than this pack, so an extreme thank you.
With that said, I’m currently building a casino-style play money game. I saw your post mentioning you were taking requests in the comments, so I figured I would just drop my asset/inventory doc right here. You don't have to use any of it, but I figured the list might be genuinely helpful for anyone building a play money casino game, regardless of whether you implement anything from it. (Note: If you do look at it, some items in the "suggested" column repeat, so beware!)
Anyway, the document and chart are below, along with a few extra notes that might be useful for anyone building casino games in general!
Master Casino Action Chart (Final)
| Category | Action | Descriptor | Suggested Visual Concept |
|---|---|---|---|
| Game Decisions | Hit | Take one more card | + |
| Stand | Keep current hand / stop drawing | Flat hand / stop bar ✋ | |
| Double | Double the bet and take exactly one more card | 2× | |
| Split | Separate a pair into two independent hands | Two thin card outlines diverging / geometric fork | |
| Surrender / Fold | Forfeit the hand (recover half or nothing) | Flag or simple folded-card shape | |
| Insurance | Side bet that dealer has blackjack when showing Ace | Shield or umbrella silhouette | |
| Even Money | Accept 1:1 on blackjack instead of risking dealer blackjack | 1:1 or equal sign | |
| Check | Decline to bet when no wager is required | ✓ or flat hand | |
| Call | Match the current required wager | ↔ or simple matching mark | |
| Bet | Place a new wager when none is required | Simple wager mark | |
| Raise | Increase the current wager | ↑ | |
| War | Elect to go to war (Casino War) | Crossed swords or two opposing cards | |
| Set | Lock the final hand arrangement (Pai Gow) | Two card shapes with lock or check overlay | |
| House Way | Auto-arrange using the casino’s fixed house-way formula (face-down Pai Gow) | Simple geometric house mark or “HW” | |
| Best Way | Auto-find first winning arrangement, otherwise a push (face-up Pai Gow) | Target / star / optimal mark | |
| Pull Back | Withdraw an optional bet (Let It Ride – bets 1 and 2 only) | Short retracting arrow ↩ | |
| Game Flow | Deal | Start a new hand / distribute cards | Thin overlapping rectangles + short outward/down arrow |
| Rebet | Place the exact same wager(s) as the previous round | Clean circular arrow ↻ | |
| Rebet + Deal | Rebet previous wager(s) and immediately deal | Circular arrow + small card stack | |
| Reset | Return current hand or table to initial state | Circular reset arrow ↻ | |
| Undo | Reverse the last card movement or action | Curved back arrow ↶ | |
| Clear | Remove all current bets or selections | × | |
| Confirm | Finalize the current choice | ✓ | |
| Roll | Initiate the dice roll (Craps) | Clean dice icon | |
| Spin | Initiate the wheel spin (Roulette) | Clean wheel or circular arrow + wheel | |
| Bet Sizing | 1× | Wager one times the base amount | Typography 1× |
| 2× | Wager two times the base amount | Typography 2× | |
| 3× | Wager three times the base amount | Typography 3× | |
| 4× | Wager four times the base amount | Typography 4× | |
| MAX | Wager the maximum currently allowed | Typography MAX | |
| Strategy Helpers | Hint | Show the optimal play for the exact current situation | Lightbulb or small “i” / question mark |
| Chart | Open the full strategy chart for the current game | Table / grid icon | |
| Paytable | Show the current game’s payout schedule | List or document icon | |
| Rules | Open the full rules for the current game | Book / info document icon | |
| Meta / Fun | Tip the Dealer | Give the dealer a tip (play money) | Simple coin or small chip silhouette (only exception allowed) |
Visual rules applied
- No decorative poker chips on any button except the single intentional Tip the Dealer.
- Dice icon only on Roll.
- Wheel icon only on Spin.
---
P.S. I noticed with assets like your loading-dots.png through loading-dots-09.png series (where a single dot is missing from the circle to create the animation frame), you really only need one base graphic. It's totally reasonable to just use a single image and CSS (like a simple @keyframes spin) to handle the rotation, rather than having JS or separate files cycle through static pre-rotated frames. It's a funny collision of old-school asset creation vs. modern CSS conventions!