Thanks for the feedback! I’m glad the lighting, route choice, and damage tension worked for you.
The long-route pacing is fair criticism. I wanted the safer road to cost you time and fuel, but without enough scenery/events or a stronger sense of progress, that can turn into waiting rather than an interesting tradeoff.
The fuel pickup note is really useful too. If you had to read the devlog to know what it was, then I clearly didn’t communicate that well enough in-game.
I also like the idea of giving a clearer sense of how much farther each section has to go. Appreciate you playing!