Cool idea! I like the limited view from the light, and the choice between easy long and hard short route.
The easy long route got a bit boring though, especially with no distance marker to anchor me to where I was going, or fuel gauge to build tension. It would have been nice to know much much longer to go for each section. I also didnāt realize that green was fuel until I read the devlog.
Fun to play, and the tension building after I inevitably hit a few things was great!