Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool idea! I like the limited view from the light, and the choice between easy long and hard short route.

The easy long route got a bit boring though, especially with no distance marker to anchor me to where I was going, or fuel gauge to build tension. It would have been nice to know much much longer to go for each section. I also didn’t realize that green was fuel until I read the devlog.

Fun to play, and the tension building after I inevitably hit a few things was great!

(+1)

Thanks for the feedback! I’m glad the lighting, route choice, and damage tension worked for you.

The long-route pacing is fair criticism. I wanted the safer road to cost you time and fuel, but without enough scenery/events or a stronger sense of progress, that can turn into waiting rather than an interesting tradeoff.

The fuel pickup note is really useful too. If you had to read the devlog to know what it was, then I clearly didn’t communicate that well enough in-game.

I also like the idea of giving a clearer sense of how much farther each section has to go. Appreciate you playing!