Beautiful game. I've considered using Pico8 to make narrative games but I've always thought it was impossible to make something good due to the heavy limitations: well you proved me wrong, this is incredible!
Play game
Dead Air: 03:13's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Experience | #124 | 4.118 | 4.118 |
| Category: Music | #134 | 3.588 | 3.588 |
| Visuals | #139 | 4.176 | 4.176 |
| Category: Cinematography | #149 | 3.529 | 3.529 |
| Story | #164 | 3.765 | 3.765 |
| Category: Voice Acting | #223 | 1.765 | 1.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Work Start Date
September 10, 2026
Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Pico 8
University League Participant
Comments
Woah this is really cool, I love the interactivity of the objects the scary visual effects and scan lines really make you question what's happening and what's real.
Very cool.
This was really good, you managed to pull a lot of tension out of a limited run time.
Very cool! You've done a great job using Pico-8 to make something really creepy and atmospheric. Was a little confused about the story, but I think I got the gist, and it was definitely creeping me out! Might need to play again and see if I can follow it a little better and try for the other endings.
Would love to see more! Keep making cool stuff :)
Edit: Also was fun to see another game called Dead Air about spooky radio signals hehe :)
Thanks a lot for the feedback. You know Pico-8 is quite limited, but I did my best. I have some cool games for it on Itch—like *Freddy Krueger*, *Slasher*, and *Gold*, among others. I hope you enjoy them! Follow me on Instagram at @rafaelgameaudio; I post new games there. Thanks again—best regards from Brazil.
This is so cool, I really enjoyed this game, great story and atmosphere, lots of tension, great job!!!
Me and my Partnered played this earlier and we really loved the aesthetic and vibe of the game. The story was a tad confusing but we got the gist of it near the end since the story itself wasn't that long. IT was a bit hard to read some text but that's mainly cause of the theme/retro aesthetic (for example we couldn't tell if the W was a u but it didn't hinder our experience) Overall a neat game!





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