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PhantomAxisStudios

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A member registered Mar 25, 2025 · View creator page →

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One of my personal favourites from the Jam.
Oozes style and the dank atmosphere of the Bayou, I am a new fan going forwards!

Cool cards, not sure what happened at the end it was a cool effect I kept waiting for something?

Thank you for playing! It has been updated a few times but has more work to do. I have also planned a full game version with a lot more extended depth - gameplay - characters and stories.
Feedback like your own inspires me to continue onwards.
I MUST WORK ON THE PROJECT.

Music loops a lot. I can't unhear it.  D:
Choo choo very satisfying though! 

Papers Severance Please

Trust the system

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Thank you, especially for your feedback too! I have a big patch I need to fix it up with as well as making it a little easier to complete. One of the messages is sort of the sacrifice for something worthy and how we miss the mark. It is sort of poetic that the game is unfinished I made it in a very similar timeframe as the MC and a lot of the events are drawn from my experience making it. A lot of the horror is more existential  than physical and quite personal. The good ending introduces a new fear but the overall horror is that of existential dread.
Why do we make games? Why do we get so stressed? What if they're no good? What if we don't finish them? 
These questions scare me haha..

Woah this is really cool, I love the interactivity of the objects the scary visual effects and scan lines really make you question what's happening and what's real.
Very cool.

This has really put me off my mince D:
Love the cut out characters and the small town feel to the story. It feels so familiar and relatable. This really makes the eeriness so great and unsettling...
Great work! 

Haha, thank you for playing! ^^ I have another update planned for it by the end of the month, the time constraints became a big style choice for the design.

Haha I'll take that as a compliment! I sadly didn't sleep its a major plot point of the story.

Thank you so much for your kind words. The numbers are from a real screen recording from my code editor, it was a very surreal experience making a game jam game for a game jam and getting stressed whilst doing it.
I wish I had spent the last hour testing it but I was too tired. I made it in just under the time you have in the game, my sleep was  also quite terrible. ^^
Still working on this project and expanding it, there are many ideas still to implement as well as a deeper room area to reveal more of her personal story and potentially VA some of the monologues.
ADDITIONAL WORK REQUIRED
But I will make it better.
Thank you!


Thank you for playing!
There is meaning in darkness. Deep down. In the endless infinite. With enough sacrifice...

Very unique game. Undulating border UI is weird and cool. I got a bit confused at parts which I think is part of the experience.

Good work especially getting something finished and in on time, the colour pencil look of the art is so charming!

Wow very cool, I used to make stop motion films in my room and this brought back a ton of nostalgic memories, although I don't think my sets were ever as well made as this.
Yes. She's very relatable, especially to us scraggily dressed folk.

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First of all you are very kind and have significantly motivated me to continue work. 
I've only got the good ending once as the developer so don't be too hard on yourself! But it DOES exist its just almost impossible.. Much like making anything perfect. It's semi-intentional but quite overtuned. I have a very very big update for the game coming soon which should make things a lot clearer for the players.
About the self critical element of the developer herself you are absolutely correct. Even this unfinished game deserves some love and we all do try our best. But since its a horror game I only wanted to look at the uncomfortable existential dread demon. Although its interesting feedback I will very much consider. Thank you so much for taking the time to play it.

Great art, if this is your first game than I can't wait to see your next one. 
You did a great job.

Super interesting concept for the story with a strange look to it. Would like more please.

Story was surprisingly heartfelt rather than scary but it looks great.
The room set in particular is so cute, did you have a lamp above it to represent the light and times of day? I also really liked the oversized jacket she wears.

Great vibes, great characters.
Would buy them all a round at the pest bar if I have enough candy.

Squeak!

he eats the OYSTERS!

Love the aesthetic in this game. Lighthouses make such great settings of isolation and mystery. Very polished work too.

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Thank you for playing! Yeah you are right it is confusing, Day 7 passes into 6 the same night and then you sleep into 5. It isn't very clear was a bit of a mistake and will be patched into simpler day to days.
There are 3 endings, the last is very hard to get currently, much like making a perfect game in real life it is quite impossible currently.
I will also patch this.
I made this game in 7 days, just like the protagonist and got quite stressed and driven quite mad over the deadline.
Several of the events of the game are real life events that occurred during production.
With a big update this month I shall fix it, make it better and make it more beautiful.
It is my purpose.

I would love to whip up a soundtrack for this game. This was one of my favourites from the jam!

Art here is great, very strong mood.
The music had a snare drum sound that was awkward and loud which was interesting. 
Fun idea I kept becoming prey.

I love the opening in this. Immediately peaked my interest.
Eery and very stylish great work.

Beginning was quite emotional and the grainy photos gave a strong and creepy aesthetic, good work.  Looking forward to more.

Woah this art style is so fun it reminds me of paint from back in the day! noice.

That's very kind of you to say and means a lot. There's a lot more work I would like to do before I consider it completed (similar to the game I made it in 7 days and ran out of time). In some ways its a bit of a love letter to all of the gamedevs out there. I think people on the outside don't realise the effort it takes to make or finish a game. We all still do it anyway  of course for the love but I think it would still surprise a lot of people to see it up close.
I will make it beautiful.

I really love the art you did here, I can imagine it took ages for each scene. Great work.

I was on the Itch app on Mac and it just downloaded a song ? 
It sounded cool anyway.  I will try again with windows.

Cool art in a  sci fi setting with slick text. 
I can see it was really close to the deadline. I'd be happy to help with some audio if you like.

Also the windows 98 style quick menu is very neat. Looking forward to more.

 I must be babe.
Incredibly unique look to this great job. The realistic eyes unnerve me and yet I kind of like it. Wanted more by the end, do you plan for a sequel?

Great sound design and atmosphere immediately. Very cool game and pretty clever use of Renpy to make it feel so interactive. Look forward to Episode 2!

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Phoenix Wright with monsters and animals is a fun idea, the art and sounds are cute and engaging. Cthulhu is a good pick for Judge.

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What a great choice of setting, the pixel art direction around the dank, humid, bayou style swamp is excellent. Great work! It has a very welcome retro feel.

Thank you! You are very kind. It is pretty close to home and I have a lot more work to do on it. But thank you for your kind words!