One of my personal favourites from the Jam.
Oozes style and the dank atmosphere of the Bayou, I am a new fan going forwards!
PhantomAxisStudios
Creator of
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Thank you, especially for your feedback too! I have a big patch I need to fix it up with as well as making it a little easier to complete. One of the messages is sort of the sacrifice for something worthy and how we miss the mark. It is sort of poetic that the game is unfinished I made it in a very similar timeframe as the MC and a lot of the events are drawn from my experience making it. A lot of the horror is more existential than physical and quite personal. The good ending introduces a new fear but the overall horror is that of existential dread.
Why do we make games? Why do we get so stressed? What if they're no good? What if we don't finish them?
These questions scare me haha..
Thank you so much for your kind words. The numbers are from a real screen recording from my code editor, it was a very surreal experience making a game jam game for a game jam and getting stressed whilst doing it.
I wish I had spent the last hour testing it but I was too tired. I made it in just under the time you have in the game, my sleep was also quite terrible. ^^
Still working on this project and expanding it, there are many ideas still to implement as well as a deeper room area to reveal more of her personal story and potentially VA some of the monologues.
ADDITIONAL WORK REQUIRED
But I will make it better.
Thank you!
First of all you are very kind and have significantly motivated me to continue work.
I've only got the good ending once as the developer so don't be too hard on yourself! But it DOES exist its just almost impossible.. Much like making anything perfect. It's semi-intentional but quite overtuned. I have a very very big update for the game coming soon which should make things a lot clearer for the players.
About the self critical element of the developer herself you are absolutely correct. Even this unfinished game deserves some love and we all do try our best. But since its a horror game I only wanted to look at the uncomfortable existential dread demon. Although its interesting feedback I will very much consider. Thank you so much for taking the time to play it.
Thank you for playing! Yeah you are right it is confusing, Day 7 passes into 6 the same night and then you sleep into 5. It isn't very clear was a bit of a mistake and will be patched into simpler day to days.
There are 3 endings, the last is very hard to get currently, much like making a perfect game in real life it is quite impossible currently.
I will also patch this.
I made this game in 7 days, just like the protagonist and got quite stressed and driven quite mad over the deadline.
Several of the events of the game are real life events that occurred during production.
With a big update this month I shall fix it, make it better and make it more beautiful.
It is my purpose.
That's very kind of you to say and means a lot. There's a lot more work I would like to do before I consider it completed (similar to the game I made it in 7 days and ran out of time). In some ways its a bit of a love letter to all of the gamedevs out there. I think people on the outside don't realise the effort it takes to make or finish a game. We all still do it anyway of course for the love but I think it would still surprise a lot of people to see it up close.
I will make it beautiful.


