Thank you, especially for your feedback too! I have a big patch I need to fix it up with as well as making it a little easier to complete. One of the messages is sort of the sacrifice for something worthy and how we miss the mark. It is sort of poetic that the game is unfinished I made it in a very similar timeframe as the MC and a lot of the events are drawn from my experience making it. A lot of the horror is more existential than physical and quite personal. The good ending introduces a new fear but the overall horror is that of existential dread.
Why do we make games? Why do we get so stressed? What if they're no good? What if we don't finish them?
These questions scare me haha..