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Very unique and relatable idea! The elements that imitated the actual Renpy GUI and saved your drawings were really clever, seems like implementing all of that might've been a lot of work! It does lend itself to some silly results when we don't take the prompts seriously, but that's okay haha. Some things are a bit rough or buggy (I got a few errors with text drawing over other text or lingering longer than I think it was supposed to, and some backgrounds panning too far so transparency showed through) but it almost adds to the overall vibe. The scratchy and sparse art style works in its favor.

I felt like the horror mostly kicks in near the end, but the beginning feeling like a grind is... kind of the point haha. I feel bad for our poor creator! I tried to help her socialize and hydrate! Almost feel like THAT should be the "good" ending, aha~

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Thank you, especially for your feedback too! I have a big patch I need to fix it up with as well as making it a little easier to complete. One of the messages is sort of the sacrifice for something worthy and how we miss the mark. It is sort of poetic that the game is unfinished I made it in a very similar timeframe as the MC and a lot of the events are drawn from my experience making it. A lot of the horror is more existential  than physical and quite personal. The good ending introduces a new fear but the overall horror is that of existential dread.
Why do we make games? Why do we get so stressed? What if they're no good? What if we don't finish them? 
These questions scare me haha..