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Shapely.io - First I.O Browser Game!

A topic by J.Gamez created 9 days ago Views: 92 Replies: 5
Viewing posts 1 to 4

Hello, I've been struggling at getting feedback for this game (1 review/20 plays), and I'd love to hear your favourite one-liners, suggestions, and/or improvements!

https://jashprogamez.itch.io/shapelyio

(+1)

I didn't play it, so this is about the page, which is where 20 plays usually gets decided. (I sell asset packs on itch and write with AI help, so weigh that.)

Only one screenshot shows the game, and it undersells it. You have two: the 4-character art card and a 500×273 gameplay shot with two triangles in it and the "FPS: 60" debug counter visible. Your description promises 8 shapes and ~30 eliminations a minute. Show that: 3–4 full-size captures of a crowded mid-match, one per character's ability, and no debug text.

".io" sets an expectation the page then breaks. To most players .io means live online opponents. Your tags say Singleplayer and the text says 3 allies vs 4 opponents. If those are bots, say "vs bots, plays instantly" in the first line, so nobody bounces looking for a lobby.

The "Pixel Art" tag doesn't match the art. Your shapes are glossy, smooth-shaded vector. People browsing that tag want pixels and will skip it. "Cute" or "Colorful" would bring people who like what's actually there.

Wow, thank you so much for your time,  tips and improvements!

I must admit, I did rush with the screenshots as I thought the thumbnail would do the heavy-lifting😄,  I kept the "fps: 60" as some gamers appreciate this. I agree the ".Io" is possibly attracting the wrong target audience (gained 20 plays, very little stayed or rated), I was planning on adding multiplayer only after the game grows, as I will need to pay to keep the servers up. Funnily enough, many Io games actually use bots themselves so I was thinking this shouldn't be too severe.

So thank you once again, I will work on these adjustments very soon!

(+1)

Hi

The game looks interesting, but how do you play it ?  It is not clear to me.  

I looked at the quick guide video and that did not help on my understanding.

Do you use the mouse or keyboard ?

regards Kim

Oh basically like an I.O game in that you direct/steer your character to your mouse position (only mouse is needed) or finger (mobile).

Then you hold left-click to attack characters outlined in Red, but release left click if you must regenerate health (just be careful as you sacrifice your ability to attack/defend yourself).

Hey, I came across Shapely.io and noticed you’re looking for more people to try the game and leave feedback. I work with indie games on promotion and player discovery, and I think there are a few simple ways we could get more eyes on it. Would you be interested in hearing what I have in mind?