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Old Marygold [Concept Demo]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #45 | 4.059 | 4.059 |
| Secondary Theme Interpretation | #68 | 3.647 | 3.647 |
| Overall | #114 | 3.667 | 3.667 |
| Gameboy Soul | #124 | 3.853 | 3.853 |
| Gameplay | #138 | 3.500 | 3.500 |
| Graphics | #194 | 3.706 | 3.706 |
| Soundtrack/SFX | #212 | 3.235 | 3.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You play as an old goose who lays gilded (golden) eggs. She's pretty cool.
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Comments
I've enjoyed this game a lot, simple, beatiful and fun. Good job
I'm glad you enjoyed it. Thank you for playing!
Remove the demo tag and just say I scoped well :P. My first golden goose game props to that and thank you for the flashing warning, really appreciate it! mechanics were neat and varied enough so you had to learn how to punt the eggs, the rhymes were neat, as a lover of childrenbook stories, those are close to my heart!
Graphics wise everything is really cool, except he blockyness of the stages but I just assume it is this way due to the “demo” stage of the project. Everything else was neat!
SFX and music were great, well done on those!
Overall a super neat entry, I wish for more! Well done!
The demo tag is mostly for comparisons with my other works; I have some jam entries I consider more outright complete! The blocks in the levels are an "ascended placeholder" of sorts.
I try to have at least a blanket visual warning for the high-contrast pixel art (it can be intrinsically overstimulating) but it was the flapping of the wings that pushed it into full "this is probably outright flashing" territory.
I'm glad you enjoyed it. Thank you for playing!
Not very long, but cute and clever. The graphics were really solid for a game jam game. (The thumbnail is why I clicked on it)
I'm glad you enjoyed it. Thank you for playing!
hi clark, i always look forward to seeing your game for gbjam every year. this one was particularly charming. echoing some of the other comments, i agree that egg laying/throwing can take a little bit to get used to. the guidance throughout the game is helpful but i don't think the controls are super intuitive since both down and B lead to egg laying. i think if down was used for something else, that would help a lot. excited for what you come up with next :)
I agree; the redundant controls caused more problems than they solved (especially on mobile!).
I'm glad you enjoyed it. Thank you for playing!
I really enjoyed playing this! I think the mechanics you introduce in just a few screens already have a lot of potential for a much bigger game. Old Marygold’s physics feel fun, and the different ways you can throw the eggs add a surprising amount of variety. Combined with unlocking new areas, the small puzzles, and the platforming with Marygold’s slow fall/flapping mechanic, there’s a lot here that could be expanded into some really creative level design.
The concept is also genuinely funny and charming, and the art fits it really well. The animations and overall presentation give the game a lot of personality. Great job, I’d definitely be interested in seeing what this could become with more levels and polish!
I'm glad you enjoyed it. Thank you for playing!