Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks!

Yes, I love low poly because it’s so performative, easy to edit, and all the work is done in textures, it feels a bit more painterly as the lack of detail evokes the player to fill in the gaps, and evoking a players imagination I think is a stronger visual effect than actually showing them something conventionally beautiful.


as for tone of the game, it is mixed. I wanted to respect the origin genre by having it restrained, but a more guns blazing mode but it’s full of unfinished jank at the end, because I figured if anyone plays to the point where they have even got that far, I must have been doing something right so it’s less of a priority, it was more to demonstrate how the formula could be expanded upon. 

I like colour, at the end of the day, so the middle level with trippy colours, was the world I want to expand most upon. I’m not sure how violent I want this game, but demons and old buildings feel like fair game. Stuff those guys