Oh, we had internal discussions about dead ends, soft locks and canonical truths to no end. But given the scope, time frame and the fact that basically everything in this game was done from scratch, every decision was final in its first iteration.
Even though I still like the Cluedo inspired randomization of the perpetrator and clues it did hamper the writing a lot. Not only did we have to have two versions of every letter and voice memo depending on if the person was to be exonerated by the clue, they also had to be logically consistent in either combination.
Anyway, thanks for playing!