We made the best ending way too difficult. Nothing hints to it and it is counter to how this one mechanic works in all other cases =/
cheeseTheKenku
Creator of
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Ironically, every streamer I watched seemed to skip over the item descriptions and later ended up asking what this or that tool was again xD We put off finishing the hotbar way too much. I think people would have struggled far less with finding clues if they were still able to read item descriptions later on. Yeah yeah, we put item explanations in the page description afterwards, but let's be real: nobody reads those. Escpecially while already playing :D
Oh, we had internal discussions about dead ends, soft locks and canonical truths to no end. But given the scope, time frame and the fact that basically everything in this game was done from scratch, every decision was final in its first iteration.
Even though I still like the Cluedo inspired randomization of the perpetrator and clues it did hamper the writing a lot. Not only did we have to have two versions of every letter and voice memo depending on if the person was to be exonerated by the clue, they also had to be logically consistent in either combination.
Anyway, thanks for playing!


