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(+2)

Gameplay / Fun / Engagement: ⭐⭐⭐⭐

 Art Style / Visuals: ⭐⭐⭐⭐ 

Audio / Sound Design: ⭐⭐⭐⭐

 Theme: ⭐⭐⭐⭐⭐

The story idea is probably the strongest part here. Slowly getting your memories and senses back works really well and I like that "home" becomes more than just a place you need to walk to. The way information gets revealed bit by bit kept me interested too.

I think gameplay could use a little more interaction though. There is a lot of reading and walking around so Id add more small puzzles or choices between story parts. Nothing huge. Even things like arranging memories in the right order or finding clues in rooms would make the player feel more involved instead of mostly reading.

I would also change the default RPG Maker menu. Seeing normal JRPG stats in a game thats mostly narrative feels a bit weird when there isnt really combat. A much smaller menu with save settings maybe a journal and current objective would fit the game way better. A journal could also remind you what youve learned because with a lot of dialogue its easy to forget smaller details.

Another thing Id fix is interaction tracking. If Ive already talked to everyone or checked everything in a room the game should remember that. Maybe examined objects could give shorter dialogue after the first time or the objective could change once everything important is done. That would make it much easier to know if youre missing something.

Audio is good but I would lower the default volume. Some scenes can come in pretty loud especially after quiet sections. Starting music around 50-60% and letting people turn it up would probably be safer. Maybe also use a short fade when music starts so the change isnt so sudden.

Theme is 5/5 for me. Losing yourself and then having to figure out what home even means is a much more interesting take than just "walk back home".

Really nice narrative game. I think a custom menu more puzzles and clearer progression feedback would improve it a lot.

If you have some time please check out my game too! Id really appreciate a rating and some feedback :)

(+1)

Thank you! I'm especially glad to hear you thought I did well for the theme. I actually worried there wasn't going to be a strong enough focus on it. The premise kinda prevented Will from simply understanding the world around him for a good chunk of the game, let alone remembering the concept of home and actively deciding to look for it, but I liked the premise enough I decided to accept a possibly lower theme score. (On the final day, it occurred to me to have Will express a gut instinct that something was off in this place and he did not belong there in a couple scenes, so maybe that helped weave in the theme better than I thought I was going to.)

I originally had some slightly more complex gameplay ideas (that I still might try to add), like magical barriers that blocked your way until you examined all the items and/or gained a concept, having to read multiple items to gain Literacy and the memory locations being unlocked in a world map instead of going to bed. However, I had to cut a lot of corners to finish.

I agree it would be nice if the menu did not show player stats, though I would like it to still show his face. Oh and I don't know if you/anyone found this, but in the menu under Items is every sense and concept you gained with a text description. Maybe I should direct players to that somehow.

I definitely can try to stop longer events from repeating in full and fix the volume. Thanks again for your awesome feedback :)