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Thank you! I'm especially glad to hear you thought I did well for the theme. I actually worried there wasn't going to be a strong enough focus on it. The premise kinda prevented Will from simply understanding the world around him for a good chunk of the game, let alone remembering the concept of home and actively deciding to look for it, but I liked the premise enough I decided to accept a possibly lower theme score. (On the final day, it occurred to me to have Will express a gut instinct that something was off in this place and he did not belong there in a couple scenes, so maybe that helped weave in the theme better than I thought I was going to.)

I originally had some slightly more complex gameplay ideas (that I still might try to add), like magical barriers that blocked your way until you examined all the items and/or gained a concept, having to read multiple items to gain Literacy and the memory locations being unlocked in a world map instead of going to bed. However, I had to cut a lot of corners to finish.

I agree it would be nice if the menu did not show player stats, though I would like it to still show his face. Oh and I don't know if you/anyone found this, but in the menu under Items is every sense and concept you gained with a text description. Maybe I should direct players to that somehow.

I definitely can try to stop longer events from repeating in full and fix the volume. Thanks again for your awesome feedback :)