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What, if any, Jam-Specific Challenges did you include in your entry?
None. I focused entirely on the main theme, “Fractured Story,” and built the game around fragmented memories, unreliable perception, and a constantly changing environment.
Does your game require playing multiple routes to get the full experience?
Yes. The game has two possible endings, and experiencing both helps reveal the full meaning of the story and its ambiguity.
Approximately how long is your game (in minutes)?
Approximately 10–15 minutes for a single playthrough.
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Comments
Pretty neat short game. I loved the audio in it and the very simple background music. Rough at the start because I didn't know that z and x were the interact buttons for everything but after that it was just the right amount of interaction. Not sure if I just didn't understand the story but seemed slightly cliche? Overall good game though, pacing felt right and nothing too drawn out. Good job for this being your intro into programming!
The fire part was a little tricky, and there was a bug where the monster didn't appear once. I thought it was supposed to be unwinnable. Maybe a little longer of an instruction would help. I think you paced that part just right, though.
yo bro idk what to do when i get to the fire burning part, where the door is locked and i have to run
At that part, don’t try to open the locked door right away. Once the fire starts and the game tells you to RUN, just keep moving and avoid the thing chasing you.
Survive the chase for a little while and, once the sequence ends, the fire dies down and the door opens automatically. Then you can continue.