Hi everyone, I'm looking for first-play feedback on Desecration, an early dark fantasy action-strategy game inspired by Sacrifice.
You play the wizard inside the battle: cast spells, summon and command creatures, recover souls and push towards the rival's altar. There are patron and spell previews, skirmishes and a campaign to try.
Free Windows x64 and Apple Silicon Mac builds:
https://shaunnez.itch.io/desecration-playtest
I'd love 15–20 minutes of your time, especially on these questions:
• Is it clear what you're trying to do in the opening minutes?
• Do casting, aiming and creature commands feel responsive and understandable?
• Can you follow how souls, summoning and the enemy altar connect?
• Which spell feels best, and which feels confusing or weak?
• Does the campaign opening make you want to continue?
I'm a senior developer and AI lead. Sacrifice was my favourite game growing up, so I decided to have a crack at recapturing that feeling in an original game. I started in Godot and moved to Unreal because I enjoy C++. Development is AI-assisted, including generated art and voices.
This is a rough playtest, and blunt feedback is welcome. Please include your OS and hardware if you hit bugs or performance problems. The Mac build requires M1 or later and macOS 14+; it isn't Apple-notarized, so first launch may be blocked.
Reply here or leave a comment on the game page. My ongoing development journal is here:
https://desecration-devlog.shaunnesbittuk.chatgpt.site/
Thanks for trying it!