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Shaun Nesbitt

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A member registered 7 days ago · View creator page →

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hey Roman, thanks! I’d like to see what you can come up with, choose one of the wizards or creature and have at :)

Absolutely! Feedback for you. 1) maybe have audio when you first get to the title screen, it's a good track! 2) font sizeon the bottom of the difficulty cards is a touch small 3) forge maybe move skins into another tab, took me a bit to realise i had to scroll 4) gameplay is fun, took me a bit to realise i needed to hit the enemies to jump higher 5) maybe put a small delay between attacking, one i realised i could spam click i was able to wipe bosses resonably easy with no risk (although i imagine this gets miore difficult at higher leves) 6) the first map was laggier then the second no idea why 7) when you attack the abiliites you have unlocked flash as though they are available. Overall - super fun! Audio is great, graphics/art is awesome, well done :)

Silly Animal Machine — mix two animals, add magic, then take care of whatever you created 🦄🐸

I made a small free browser game originally for my young kids called Silly Animal Machine. It's now playable on itch.io.

🎮 Play free on itch.io: https://shaunnez.itch.io/silly-animal-machine

Silly Animal Machine creature maker showing animal choices and a magical Unisaurus

The idea is deliberately simple:

Pick two animals.

Pick a magical power.

Push the button.

Meet whatever ridiculous creature you've just created.

There are nine base animals, 36 different combinations and four magical powers including rainbow bubbles, flowers, music and shooting stars.

But making the creature is only the start.

Your creations live in a small 3D pocket galaxy with Meadow, Candy, Water and Snow worlds. You can bring your creatures into each world, feed them, play with them, let them sleep, and meet other creatures you've already made.

It is designed primarily for younger kids, so the interface is deliberately visual and lightweight.

It's free, browser based, and has no accounts, ads or microtransactions.

If you try it with a child, I'd especially love to hear whether they can understand the creation flow and move around the worlds without much adult help.

Desecration's free open playtest is now available for Windows x64 and Apple Silicon Mac.

Third-person sorcery. Creature command. You're the wizard in the middle of the battle: cast spells, raise a brood of creatures, recover fallen souls and fight your way towards the rival altar.

Download the playtest: https://shaunnez.itch.io/desecration-playtest

Explore the patron and spell previews, jump into a skirmish, or try the campaign opening. The current builds include the four selected god voices, a hooded campaign guide and recent movement improvements. This is an early prototype, with unfinished visuals, balance and plenty still to improve.

Sacrifice was my favourite game growing up. I'm a senior developer and AI lead, and this is my attempt to recapture that unusual mix of personal spellcasting and commanding creatures in an original game. Development started in Godot before moving to Unreal and C++, and uses AI-assisted tools, generated art and voices.

I'd love feedback on the first 15–20 minutes: what confused you, which spells felt good, whether commanding your creatures made sense, and what would bring you back for another match. Leave a comment on the game page with your OS and hardware if you hit a problem.

Mac requirements: Apple Silicon M1 or later, macOS 14+. The Mac build is not Apple-notarized, so macOS may block first launch. Windows installation instructions are on the download page.

For the ongoing development story, including experiments and iteration notes: https://desecration-devlog.shaunnesbittuk.chatgpt.site/

Actual gameplay below:

Desecration actual gameplay: creatures and spell combat

Hi everyone, I'm looking for first-play feedback on Desecration, an early dark fantasy action-strategy game inspired by Sacrifice.

You play the wizard inside the battle: cast spells, summon and command creatures, recover souls and push towards the rival's altar. There are patron and spell previews, skirmishes and a campaign to try.

Free Windows x64 and Apple Silicon Mac builds:

https://shaunnez.itch.io/desecration-playtest

I'd love 15–20 minutes of your time, especially on these questions:

• Is it clear what you're trying to do in the opening minutes?

• Do casting, aiming and creature commands feel responsive and understandable?

• Can you follow how souls, summoning and the enemy altar connect?

• Which spell feels best, and which feels confusing or weak?

• Does the campaign opening make you want to continue?

I'm a senior developer and AI lead. Sacrifice was my favourite game growing up, so I decided to have a crack at recapturing that feeling in an original game. I started in Godot and moved to Unreal because I enjoy C++. Development is AI-assisted, including generated art and voices.

This is a rough playtest, and blunt feedback is welcome. Please include your OS and hardware if you hit bugs or performance problems. The Mac build requires M1 or later and macOS 14+; it isn't Apple-notarized, so first launch may be blocked.

Reply here or leave a comment on the game page. My ongoing development journal is here:

https://desecration-devlog.shaunnesbittuk.chatgpt.site/

Thanks for trying it!




Pick two animals. Add a magical power. Make something ridiculous.

Ever wondered what happens when you mix a unicorn with a dinosaur?

Or a cat with a frog?

Or give your completely questionable new creature the power of rainbow bubbles, flower magic, music, or shooting stars?

That is essentially the entire scientific purpose of the Silly Animal Machine.

Choose two animals, pick a power, and the machine creates your own magical creature, complete with a picture and a 3D friend you can take into its little world.

🧪 MAKE A CREATURE

Pick your animals.

Pick a magical power.

Press the big button.

Meet whatever you have accidentally brought into existence.

There are 36 different 3D animal combinations, and every combination can use any of the four magical powers.

Your creature gets its own portrait and joins your collection so you can come back and play with it later.

🌍 THEN TAKE THEM HOME

Your creatures don't just sit in a collection.

They live in a little 3D pocket galaxy made up of four worlds:

🌱 Meadow 🍬 Candy 🌊 Water ❄️ Snow

Invite your creatures into the world and watch them wander around, meet each other and get up to tiny animal nonsense.

🍎 LOOK AFTER YOUR FRIENDS

Your creatures have:

Tummy Energy Happiness

You can give them snacks, play ball, let them nap, ask them to use their magical power or just watch them interact with their friends.

They'll share picnic food, play together, dance to music and fall asleep in their own little beds.

And because this was made for kids rather than to manufacture anxiety:

Nothing bad happens while you're away.

No streaks. No dead pets. No punishment for forgetting to log in. No ads. No accounts. No microtransactions.

Just silly animals.

🚀 THEY CAN EVEN TRAVEL

Pick one of your creatures and send them to another planet by spaceship.

Their friendship and progress travel with them, and you can follow them around the tiny spherical worlds as they explore.

🎨 BUILT A LITTLE DIFFERENTLY

The game combines React, TypeScript and Three.js with a collection of custom 3D creatures and generated artwork.

But once you're playing, creature creation happens directly in your browser.

There are no AI API calls, generation credits or ChatGPT accounts required to make creatures. The game combines the existing 3D animals, magical effects and scenery locally to create the final picture.

Which means the important bit is very fast:

pick animals → make weird friend → play

👧 WHO IS IT FOR?

It was originally built as a game for young kids who like animals, making things and pressing buttons that cause unexpected results.

It works on:

💻 Computers 📱 Phones 📱 Tablets

And adults are absolutely allowed to spend twenty minutes trying to determine whether a Kittyfrog is better than a Unisaurus.

There is currently no scientific consensus.

🎮 PLAY IT

No download required.

👉 Play Silly Animal Machine: https://shaunnez.github.io/silly-animal-machine/

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Nannymud: browser fantasy beat 'em up — which guilds and combat systems actually work?

I've been building Nannymud: Little Fighter of Lysator, a free browser-based 2.5D fantasy beat 'em up inspired by Little Fighter 2 and the guilds of NannyMUD.

There are 15 playable guilds with very different kits, directional combo inputs, bosses, summons, weapons, status effects and several game modes.

🎮 Play it on itch.io: https://shaunnez.itch.io/nannymud

I'm particularly looking for feedback on the actual combat rather than general impressions:

  • Which guild did you try first, and did its abilities make sense without reading the guide?
  • Do the directional ability inputs feel satisfying or awkward?
  • Does combat feel responsive enough for this style of brawler?
  • Which guild feels particularly fun, weak, confusing or overpowered?
  • Is Stage Mode too easy, too hard or about right in the first few stages?
  • Are there moments where you lose track of what is happening on screen?
  • How does it perform on your browser/device?

There's an in-game move list and a more detailed game guide if you want them, but I'm particularly interested in what makes sense before reading documentation.

The game is still a prototype and balance is very much being worked on, so broken builds, ridiculous strategies and blunt criticism are all useful.

Online multiplayer isn't currently hosted, so please test the single-player/local modes for now.

Thanks for giving it a go.