I updated my original post on this. here is additional feedback regarding the in-game. I liked the combo attack fight style, only the sword swing to hit effects are not perfectly coreographed, sometimes enemies fly away while beeing 3 meters away from my character and the sword didnt reach them physically. The ingame music is great and very atmospheric. The voice over work gives this title a great story telling premise.
kill-cam and finishing moves are fantastic in general, but lack a bit of coreography on actual beheading details etc. Dash feels great to use and has good particle effect (maybe anime wind may be better). Its weird that enemy corpses disappear almost in an instant and before dropping dead to the ground, I'd rather let them drop down like a ragdoll when dead and rot away (and sink below ground) slowly after 10-30 seconds (or after looted after 10 seconds).
I think the player guidance is good enough with the VOs and the arrows and blue circles. Only thing I would improve, show a big "R" button on the HUD when the player stands inside the blue circle, otherwise its too easy to miss from the monolog text box as the player is not reading and listening to the VoiceOvers/VOs. Maybe like with "Memory [E] Remember" Billboard. Same with crouching/sneaking, show "[C] sneak"
The health bar and the yellow bar needs more polish, right now they look like a futuristic low-effort health bar, not pleasant to look at.
I got stuck on the "Cross the great halls to the west quest line" as I could not pass the barrier, not jump over the wall ledge and not pass the gate behind me and no blue circle to switch to the other dimension, so I saw no way out and quit.
I genuenly enjoyed the game until I could not proceed and had no help anymore (maybe I overhead some VOs that might have helped or its bugged).