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I updated my original post on this. here is additional feedback regarding the in-game. I liked the combo attack fight style, only the sword swing to hit effects are not perfectly coreographed, sometimes enemies fly away while beeing 3 meters away from my character and the sword didnt reach them physically. The ingame music is great and very atmospheric.  The voice over work gives this title a great story telling premise.

kill-cam and finishing moves are fantastic in general, but lack a bit of coreography on actual beheading details etc. Dash feels great to use and has good particle effect (maybe anime wind may be better). Its weird that enemy corpses disappear almost in an instant  and before dropping dead to the ground, I'd rather let them drop down like a ragdoll when dead and rot away (and sink below ground) slowly after 10-30 seconds (or after looted after 10 seconds). 

I think the player guidance is good enough with the VOs and the arrows and blue circles. Only thing I would improve, show a big "R" button on the HUD when the player stands inside the blue circle, otherwise its too easy to miss from the monolog text box as the player is not reading and listening to the VoiceOvers/VOs. Maybe like with  "Memory [E] Remember" Billboard. Same with crouching/sneaking, show "[C]  sneak"

The health bar and the yellow bar needs more polish, right now they look like a futuristic low-effort health bar, not pleasant to look at.

I got stuck on the "Cross the great halls to the west quest line" as I could not pass the barrier, not jump over the wall ledge and not pass the gate behind me and no blue circle to switch to the other dimension, so I saw no way out and quit.


I genuenly enjoyed the game until I could not proceed and had no help anymore (maybe I overhead some VOs that might have helped or its bugged).

Thanks so much for the detailed review.
To address the points you mentioned:
1) yes i wanted to work more on the finishers, but i left it for last but time ran out to polish that, i am working on that still to create more finishers and polish the hit and choreos.
Beheading was a problem because they were a lot of enemy types that comes later with varying heights, so had to settle for this now.
2) Ya i didn't think of keeping the dead enemies there itself, that's a really good idea and would create more brutal vibe after a battle, will do that for sure, thanks!
3) Ya for the R button i need to think more on that, i kept the blue circle as a basic guidance for the start of game alone, i wanted this game to feel like old Prince of Persia puzzle solver type, so that's probably why later you wouldn't see blue circles.
I played and finished the game multiple times and places i genuinely felt new players might not get it i have placed blue circles alone, rest i have left for the fun of solving it.
4) Ya you are right, i didn't give too much thought on the health bar and yellow bar, ill definitely polish that.
5) for the "Cross the great halls to the west quest line", you can switch between past and present anywhere in the map as long as a ground is there to stand on the other side, no need for blue circles.

Maybe i wasn't clear on that part, sorry!

For each past/present switch reduces a bar from the yellow bar, and it requires killing enemies or just plain waiting to recharge by itself, so use it seldomly!

There is no bug on progression, you can definitely reach the final boss and finish the game!
Please do keep playing, a lot of enemy types and action is waiting for you!

Again thanks so much for trying it out and for this detailed review.