Thanks so much for the detailed review.
To address the points you mentioned:
1) yes i wanted to work more on the finishers, but i left it for last but time ran out to polish that, i am working on that still to create more finishers and polish the hit and choreos.
Beheading was a problem because they were a lot of enemy types that comes later with varying heights, so had to settle for this now.
2) Ya i didn't think of keeping the dead enemies there itself, that's a really good idea and would create more brutal vibe after a battle, will do that for sure, thanks!
3) Ya for the R button i need to think more on that, i kept the blue circle as a basic guidance for the start of game alone, i wanted this game to feel like old Prince of Persia puzzle solver type, so that's probably why later you wouldn't see blue circles.
I played and finished the game multiple times and places i genuinely felt new players might not get it i have placed blue circles alone, rest i have left for the fun of solving it.
4) Ya you are right, i didn't give too much thought on the health bar and yellow bar, ill definitely polish that.
5) for the "Cross the great halls to the west quest line", you can switch between past and present anywhere in the map as long as a ground is there to stand on the other side, no need for blue circles.
Maybe i wasn't clear on that part, sorry!
For each past/present switch reduces a bar from the yellow bar, and it requires killing enemies or just plain waiting to recharge by itself, so use it seldomly!There is no bug on progression, you can definitely reach the final boss and finish the game!
Please do keep playing, a lot of enemy types and action is waiting for you!
Again thanks so much for trying it out and for this detailed review.