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Relics introduce more active play that consists of occasionally clicking and waiting, but the gains are hardly significant and RNG based and it really is just another Tribulation-style active progression with manual re-adventure and manual resolve of every conflict. What's more, after getting 3 epic equips it's hardly worth going for more. 
On top of that adventuring poorly communicates that everything else will grind to a halt. Weird, but okay.
One relic improving Defy gains and frequency of it was nice. The rest seems kinda forgettable/hardly worth it, or I didn't encounter anything of the other uniques.

AI writing is also unpleasant. There is hardly enough text in the entire game to require it.
Having to also remember to toggle to keep items through heretical rebirth(???) is weird, unnecessary, and just another way to potentially forget and fail. 
Is the next progression layer behind good path? Is that why the forge is there? Unclear pendant message. Getting Demonic qi is a massive hassle and time sink, so choosing it just to get some epic items you can find with just a bit of wait would be rather pointless otherwise.
At age 1600 and still nothing new unlocked, I don't feel like resetting a dozen times to unlock the next demonic path technique, killing progress to return to good path feels pointless, and no hint of anything new.
Not sure what the True Immortal milestones the devlog refers to are supposed to be, but nothing seems to have changed? Do I need to reset?

Either way, this isn't really the direction I was hoping the game would take, so that's it for me.

(2 edits)

Hey, thanks for playing that far and for writing it all down. Really appreciate it. Here's what I can answer.

The True Immortal milestones are cosmetic. They show under Milestones and give nothing, so no you didn't miss a reset. I've updated the devlog to reflect this.

Regarding relics. There is actually a Mythical rarity which is the highest rarity after Epic (common, uncommon, rare, epic, mythical). Mythical relics can only be obtained during Adventure. So you might want to go for that.

Progression-wise there is no layer behind the Good Path. Nothing comes after True Immortal right now, and nothing new unlocks at age 1600. The Forge is where Demonic Qi is spent, on Epic relics. I designed this for players who (for any reasons) want to return to Good Path (and reactivate Righteous Dao Heart) by spending all Demonic Qi. The Heretical path has two more techniques, at 2,500 and 12,500 Demonic Qi. The Techniques tab shows the next cost, but nothing shows how far along you are.

Two things I am fixing in the next patch:
- At a Heretical rebirth the game will ask which relics to keep, so you don't have to remember the toggle.
- And the first time you start an Adventure it will say what it costs while it runs: no job xp or Sect points, 20% pay, techniques at 20%, and that a danger can stop the game for a choice. Today that is only in a hover tip.

I'm also thinking of implementing auto-resolve/auto-choose during Adventure (just like how tribulations get resolved), so you don't need to manually babysit Adventure mode. And finally Good path-only progression and very late game progression are definitely in my to-do-list for future updates.

Again, thanks for playing so far and for the valuable feedback! Sorry it isn't the direction you wanted.