Relics introduce more active play that consists of occasionally clicking and waiting, but the gains are hardly significant and RNG based and it really is just another Tribulation-style active progression with manual re-adventure and manual resolve of every conflict. What's more, after getting 3 epic equips it's hardly worth going for more.
On top of that adventuring poorly communicates that everything else will grind to a halt. Weird, but okay.
One relic improving Defy gains and frequency of it was nice. The rest seems kinda forgettable/hardly worth it, or I didn't encounter anything of the other uniques.
AI writing is also unpleasant. There is hardly enough text in the entire game to require it.
Having to also remember to toggle to keep items through heretical rebirth(???) is weird, unnecessary, and just another way to potentially forget and fail.
Is the next progression layer behind good path? Is that why the forge is there? Unclear pendant message. Getting Demonic qi is a massive hassle and time sink, so choosing it just to get some epic items you can find with just a bit of wait would be rather pointless otherwise.
At age 1600 and still nothing new unlocked, I don't feel like resetting a dozen times to unlock the next demonic path technique, killing progress to return to good path feels pointless, and no hint of anything new.
Not sure what the True Immortal milestones the devlog refers to are supposed to be, but nothing seems to have changed? Do I need to reset?
Either way, this isn't really the direction I was hoping the game would take, so that's it for me.