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Speak no evil | Updates

A topic by Synera created 31 days ago Views: 463 Replies: 2
Viewing posts 1 to 2
(1 edit)

v0.0.1

Hey ! I've made a lot of progress on the game recently, and the core systems are finally starting to come together.

WHAT'S NEW ?

  • ๐Ÿ• Added a complete in-game time system and day/night cycle.
  • ๐Ÿ‘น Added the first monster with patrol, detection, chase, search and attack behaviors.
  • ๐Ÿงญ Added navigation and monster spawning systems.
  • โค๏ธ Added player health, damage feedback and Game Over.
  • ๐ŸŽต Added dynamic threat music, monster sounds and other audio systems.
  • ๐Ÿ”ฆ Added the player's lantern.
  • ๐ŸŽฅ Improved first-person camera movement, head bobbing and leaning.
  • ๐ŸŽฌ Added the introduction sequence.
  • ๐Ÿ  Continued improving the house, lighting, navigation and environment.
  • โš™๏ธ Added the foundation for environmental interactions and settings.

A lot of work has also gone into fixing and polishing monster behavior, navigation, audio and the overall atmosphere.

WHAT'S NEXT — CHAPTER 1

I'm now preparing the first playable demo, including the introduction and Chapter 1.

CHAPTER 1 — "the Thing in the drain"

Chapter 1 will introduce the first major story sequence, include the First Boss. I'm also working toward several larger systems that will expand the game beyond the first chapter:

  • ๐Ÿ‘น Bosses mechanics — Unique threats tied to each chapter.
  • ๐Ÿง‘ NPC System — Characters that can inhabit and react to the world.
  • ๐Ÿ“œ Quest System — NPC-driven objectives and story-related quests.
  • ๐Ÿ—ฃ๏ธ NPC Dialogue — Conversations that help develop the story and characters.
  • ๐Ÿ“– Story & Chapter Structure — Building the game through connected chapters.

I'm currently polishing the story and thinking about how the chapters will connect, with the goal of eventually reaching a logical and satisfying conclusion.

I really hope you'll enjoy Chapter 1 and the direction I'm taking the game. There's still a lot to build, but the first playable demo is getting closer. Thank you for following the development and supporting the project.

— Synera

(+1)
The day and night cycle update looks really solid, and the monster patrol setup adds great tension to the atmosphere. I'm a 3D artist in Blender, and I'd love to help with environmental props or monster assets. To take all the risk off your plate, I can create 1 prop or environment piece from your backlog for free so you can check my mesh quality and speed. Ping me on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) if you'd like to test a sample model.

Hey! Thanks a lot for taking the time to check out the update and for the kind words! I really appreciate the offer as well.

For now, I'll keep working through the project's current development and see how my asset needs evolve. If I end up needing a specific asset or environment piece, I definitely won't hesitate to reach out depending on the project's progress and what I need at that point.

Thanks again for the offer, and good luck with your work! :)